

k0spwn
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Latest version of everything except BDAc ? YES! It works ! Thank you very much ! Just got to update everything to the latest version
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I've done everything correctly and the effect is still not showing, I've tried installing with CKAN and no difference, I'm using NKD 0.84,BDArmoryContined v2.1.2, CAL v.0.2.4 and PhysicsRangeExtender v1.4 here's list of everything in my gamedata folder Weirdly, the effect and damage of the Air - 2 Genie Nuclear Missile work but it's the only one.
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Any patch to set the Science Transmission award to 100% ?
k0spwn replied to k0spwn's topic in KSP1 Mods Discussions
Thanks ! Didn't know this existed !- 2 replies
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I feel like this could be done with a simple patch but I really don't know how to use MM. Is there anybody who can enlight me about this ? Thanks in advance
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[1.3.1] LonesomeRobots Aerospace: HOYO Lander
k0spwn replied to silentvelcro's topic in KSP1 Mod Releases
Thanks man ! Great to see that you're still making amazing mods ! -
[RETIRED] PEBKAC Industries: Launch Escape System
k0spwn replied to Kurld's topic in KSP1 Mod Releases
Umh, installing on 1.3.0 make the game crash on startup.- 118 replies
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[1.3.1] LonesomeRobots Aerospace: HOYO Lander
k0spwn replied to silentvelcro's topic in KSP1 Mod Releases
Hey man, haven't touched KSP in months, was looking for some realist mods and this looks amazing ! I always wanted to download bluedog but there's so many part, this however is really cool ! -
k0spwn started following silentvelcro
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[1.3.1] LonesomeRobots Aerospace: HOYO CSM
k0spwn replied to silentvelcro's topic in KSP1 Mod Releases
This seems really cool ! Is it based on Orion ? And why the 1.1.3 compatibility ? Is it 1.2.2 compatible ? Sorry for the questions, but this mod is curious and I'd love to try it out ! ( Will test it and edit soon )- 92 replies
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[1.1.0] Flight Manager for Reusable Stages (FMRS x1.1.0 [Experimental])
k0spwn replied to SIT89's topic in KSP1 Mod Releases
Any plan to update this mod to 1.2.X @SIT89 or @LinuxPenguin -
I know that the revamp is at a certain state but have considered using animated decouplers for the trunk/dragon V2 separation ? I know that SDHI mod use it for the Orion sep. Link in case ( yes it's compatible with 1.2.1 https://github.com/Starwaster/AnimatedDecouplers/releases
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It's awesome ! Can't wait for release !
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It's been more than two week
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[RETIRED] PEBKAC Industries: Launch Escape System
k0spwn replied to Kurld's topic in KSP1 Mod Releases
I love this mod ! But I don't why, since 1.1.3, when I put a LES of the mod, the lift center teleport to the top and it make the rocket flip no matter what I do... I doesn't use FAR, just deadly reentry.... Edit: The center of lift only move when I put the LES nose- 118 replies
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