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HOYO Lander (Ver1.2) A complete lander system for vacuum worlds. Includes capsule, fuel tank, liquid fuel engines, antenna, decoupler, rcs thrusters, landing legs and a retractable ladder. Ideal for use with the HOYO CSM. Fits great in the fairing and payload base distributed with HOYO CSM mod. The docking port on the screenshots and beauty render is also from the HOYO CSM mod. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (for reflections), RasterPropMonitor (for functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.) and Alexustas' ASET Props 1.5 & ASET Avionics 2.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD http://spacedock.info/mod/1411/HOYO Lander. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Reflections are now handled by the awesome TexturesUnlimited mod. Texture Replacer is now deprecated. ModuleDeployableAntenna is now used to handle the Lander antennas animation. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO Lander (Ver1.1) A complete lander system for vacuum worlds. Includes capsule, fuel tank, liquid fuel engines, antenna, decoupler, rcs thrusters, landing legs and a retractable ladder. Ideal for use with the HOYO CSM. Fits great in the fairing and payload base distributed with HOYO CSM mod. The docking port on the screenshots and beauty render is also from the HOYO CSM mod. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (for reflections), RasterPropMonitor (for functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.) and Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD http://spacedock.info/mod/1411/HOYO Lander. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Changed ModuleRCS to ModuleRCSFX for all parts with RCS thrusters. Now when firing RCS produces sound. Landing gear now produce sound while retracting/extending. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO Lander (Ver1.0) A complete lander system for vacuum worlds. Includes capsule, fuel tank, liquid fuel engines, antenna, decoupler, rcs thrusters, landing legs and a retractable ladder. Ideal for use with the HOYO CSM. Fits great in the fairing and payload base distributed with HOYO CSM mod. The docking port on the screenshots and beauty render is also from the HOYO CSM mod. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (for reflections), RasterPropMonitor (for functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.) and Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD http://spacedock.info/mod/1411/HOYO Lander. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0.
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I am giving this ownership of this mod to @zer0Kerbal. Common Core Pods The Common Core Pod Program it's a effort to develop a modular capsule suitable to a wide range missions, using well known as established materials and building techniques with Composites and 3d Printing. Not to be confused with the incomprehensible Common Core Astronaut Training Program. BIG Thank You to KottabosGames for the review. Download: http://spacedock.info/mod/750/Common Core Pods ?ga=+3102+'kerbal+space+program'> http://kerbal.curseforge.com/projects/common-core-pods Changelog: LICENSE: GPL-2.0
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Mini Sample Return Capsule (MSRC) Two size zero (0.625m) parts that make up an autonomous return capsule to stuff your experiments in for Kerbal Space Program. Adopted by zer0Kerbal, originally by @CobaltWolf and @AlbertKermin adopted with express permission and brought to you by KerbSimpleCo Features This mod adds two parts command pod with integrated parachute cargo-bay with integrated heat-shield Preamble by @CobaltWolf See more Cabin notes Localization Help Wanted Installation Directions Most recent releases only available via CurseForge/OverWolf Website/App Dependencies Kerbal Space Program Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) DaMichel's AeroRadial (DAR) Dreamer (DREAM) Exception Detector (EXCD) Kaboom! (BOOM) LanderTek (LTK) Mkerb Science Instruments Nuke Tiny Parts (NTP) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) Pteron (MSRV) Simple Cargo Solutions (CARGO) Stack Inline Lights (SIL) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) WhimChaser (WHIM) Supports Community Category Kit (CCK) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kerbal Operating System (kOS) Kerbalism ModularManagement (MM) or Module Manager RemoteTech (RT) SCANSat (scan) Tarsier Space Tech (tst) TweakScale (TWK) Tags parts, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @AlbertKermin - Configs, compatibility, balance @CobaltWolf - Models, textures, Unity see Attribution for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Connect with me Track progress: issues here and projects here along with The Short List
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New Shepard (NSHPD) New Shepard (NSHPD) is a Suborbital rocket made by Blue Origin for Kerbal Space Program. By zer0Kerbal, originally by @Matheo G adopted with express permission and brought to you by KerbSimpleCo See more YouTube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom (BOOM) On Demand Fuel Cells (ODFC) TweakScale (TWK) Other mods by Matheo G Insight TESS Ariane 6 (S3L) Supports Either 3 Module Manager /L Module Manager Real Fuels (RF) Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Matheo G for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Introducing the Wyvern Crew Capsule. Industry newcomer Arc Aerospace unveiled their new crew capsule today. With modern computer-aided design practices and its state-of-the-art computer system, it's capable of fully autonomous flight without any astronauts onboard. Furthermore, thanks to its lightweight composite design, it's able to hold five astronauts while weighing less than the competition's Mk1-3 while still compatible with existing 2.5m launch vehicle infrastructure. At the same time, Arc Aerospace announced a new form of capsule recovery: propulsive landing. When fitted with four Wyvern Engine Pods (sold separately), the Wyvern crew capsule is able to land propulsively. (Parachutes not necessary, but strongly recommended.) These engine pods also provide launch abort capability from the launchpad all the way into orbit. Each engine pod contains a full tank of monopropellant, so no external monopropellant is needed for vertical landing. (Make sure you set your fuel tank priorities correctly so that they're not drained while in orbit, leaving you to find no monopropellant in your tanks after reentry!) With all of the extra mass afforded by the ultra-lightweight design of the crew capsule, Arc Aerospace says that the Wyvern has leading-in-class electric storage, data transmission capabilities, and even limited-duration crewed deep-space operations. Kerlington Paper Planes and Model Rockets, Inc. contended that the Wyvern, as a clean-sheet design, was not fit to carry crew without an extensive safety record. Arc Aerospace responded with evidence of over a dozen uncrewed launches that demonstrated the reliability and safety of the Wyvern crew capsule, including a long-duration uncrewed deep-space mission. In unrelated news, Kerlington has slashed the price of their competing Mk1-3 crew capsule. Complete Imgur album Updated Imgur album Requirements (Not Included) B9 PartSwitch RasterPropMonitor (Adopted) is required only for the IVA. Suggested Mods (Not Required) Connected Living Spaces (Adopted) Indicator Lights Community Tech Tree RealPlume (NOTE: patch is WIP & has not been tested yet) Ven's Stock Revamp is strongly recommended but not required. These parts were designed to fit in with Ven's style. Works with Ferram Aerospace Research Continued Credits @zlsa for giving me their blessing to pick this mod up, and "continue" it. @Ven for Ven's Stock Revamp, for the models and textures for the top and bottom of the capsule (and an incredible art style to boot); @MOARdV, @Mihara & @JonnyOThan for RasterPropMonitor (Adopted) for the IVA props @EmbersArc & @damonvv for Kerbal Reusability Expansion (which inspired the idea of a modern crew capsule mod for KSP) @Tonka Crash for major suggestions (long/short & Mono/LFO engine versions), balancing, and especially reminding me of some long forgotten, unfinished work I had done on the mod. This "continuation" wouldnt have happened without them. And a HUGE shoutout to @JadeOfMaar for basically writing the B9 patch for me. Installation Just download the mod file (.zip) and unzip it into your GameData folder. Note that the mod's files are within the ArcAerospace folder. (However you manage it, just make sure the /ArcAerospace folder is directly a subfolder (like where the /Squad folder is), just inside your /GameData folder. Make sure you have B9 PartSwitch and RasterPropMonitor (Adopted) (for KSP 1.8.+) installed, available seperately. Tested in both KSP 1.9.1 and 1.8.1 (*Should* be backward compatable all the way back to 1.4.0, with appropriate KSP versions of B9 PS & RasterPropMonitor (KSP 1.7.3 and prior) Downloads SpaceDock Github Known Issues -Capsule nose does not fit 1.25m parts well, leaving overhang and gap -Capsule mesh/collider bleeds thru the engine pods if placement is not fine-tuned manually in editor - Currently the IVA lighting is subpar. I hope to add some actual light fixture meshes, with emissives and switchable lighting - Mono Engine Pod is shown in Editor Part Info, yet LFO is selected by default. - RCS atmo curve is optimized for vaccuum, needs to set for sea level - RealPlume support patch is untested. - Current engage/disengage plumes are, at the very least, over-sized - Mass/Cost differences between the scaled engine pod variants, may cause issues with TweakScale License CC-BY 4.0 International Don't forget to credit Ven if you reuse the textures or models! The top and bottom of the Wyvern capsule are taken directly from Ven's Mk1-2 remodel. Original Release Thread: [1.3] Wyvern, an advanced 5-kerbal crew capsule (Original version downloadable here: WyvernCrewCapsule-0.1-alpha.zip ) How you can help Right now, Tonka Crash & I are looking for feedback on the overall balance of these parts. I play 100% sandbox, so I dont know much about balancing for stock, stock tech tree, contracts or upgrades. Have a favorite mod you would like to see supported? Go ahead and request it, with as much info as you can, and I will consider looking into it. (No promises, unfortunately, but I will try)
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Dragon Rider (Originaly By cBBp) I'm porting this modpack (with permission) to the latest KSP version. Most of this is updating the node attachments, flipping the y angle. There's other problems. Download: https://github.com/macluky/cBBp_Dragon/releases/tag/0.2 Links: Original link: [http://forum.kerbalspaceprogram.com/index.php?/topic/24217-dragon-rider-capsule-023-21414/] Mod Support: * Lazor * Kerbalism * TAC * MechJeb * CTT INSTALL: Unzip into your main KSP folder, delete old versions before that. Have module manager already installed. CONTENTS: * Dragon Capsule * Trunk * Solar Panel Covers * Nose cone NOTES: * The offset of the RCS thrusters is wrong Changes * fixes for KSP 1.8.1 * fixes for KSP 1.2.2 * added mission flags * updated buoyancy profile * updated COL profile * techtree integration * editor search and category integration * generic docking node fits normal and jr clampotron * emergency fuelcell if power drops below 10% * integrated heatshield and insulated capsule * science container and crew report * integrated transmitter CREDITS: * cBBp for original setup LICENSE: https://creativecommons.org/licenses/by-nc-nd/3.0/us/ This pack is originally made by cBBp. This licence does not forfait any original licences. SCREENSHOTS: http://imgur.com/a/isypC
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Mat's Aerospace Allotment - Kerbalised Soyuz Mod v0.9 ARTICHOKE SPACECRAFT AND LAUNCH VEHICLE v0.9 (Stock-a-like / Kerbalised Soyuz mod) By DairyLee Hello Everyone! So in my spare time, I have been making a Kerbalised Soyuz mod. It started as just a small scale thing to mess about in unity and ended up being a complete (ish) Soyuz spacecraft and launch vehicle. It's far from finished, especially when it comes to behind the scenes config stuff, but I wanted to let people try it So what does this mod feature? Well we've got 11 or so parts to build a Soyuz or Progress Spacecraft as well as 13 parts to build a launch vehicle (this includes some adaptors to make the parts fit better with stock bits!) The actual art style should keep most of it looking pretty stock-a-like and for usability it's not a faithful recreation of any part of the real life vehicle. In terms of size it's bigger than Tantares and small than the HGR parts, the upper stage is 1.875m and the rest has bee scaled around that. The command capsule and orbital module both have internal views and I have tried to animate all the bits and bobs around the spacecraft, so the comms antenna, solar panels, docking port and service module engine cover all move, open and close. There's also craft files for the manned and unmanned spacecraft. Also, the two adaptors aren't in the above images because I forgot... To Dos Still lots of work needed. I need to sort the science/R&D side of things and balance the configs a bit. The cost of parts needs work. Want to add some more parts for this too. Improve localisation is on the list of to do's. More engine variants. Have the 1ST-R tank with a flat variant bottom for standard KSP parts to fit. Improve general usability with vanilla KSP. Work on detail/greebling. Requirements Needs BDAnimationsModule (BahaSP) - Available HERE - (Not Included in my mod's download) DOWNLOAD CurseForge Spacedock License This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ----------------------------- The work I do is solely for my own enjoyment and knowing others get to share the fun by downloading my work is reward enough but if anyone ever wants to say "thanks" by paying for a coffee to keep me going they can click: donate
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HOYO CSM mk2 (Ver 1.5) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections and solar panels), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.5 & ASET Avionics 2.1. Now the IVA is built using the latest ASET Props 1.5 & ASET Avionics 2.1 from Alexustas. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Reflections are now handled by the awesome TexturesUnlimited mod. Texture Replacer is now deprecated. Solar panels use the TexturesUnlimited Solar Shader. ModuleDeployableAntenna is now used to handle the SM Dish antenna animation. --------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO CSM mk2 (Ver 1.4) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. Now the IVA is built using the latest ASET Props 1.4 & ASET Avionics 2.0 from Alexustas. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Changed ModuleRCS to ModuleRCSFX for all parts with RCS thrusters. Now when firing RCS produces sound. Changed TACLifeSupport configs. Now HOYO CSM has resources to support 6 kerbals for 172 days. --------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO CSM mk2 (Ver 1.3) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. Now the IVA is built using the latest ASET Props 1.4 & ASET Avionics 2.0 from Alexustas. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0. --------------------------------------------------------------------------------------------------------------------------------------------------------------- HOYO CSM mk2 (Ver 1.2) Finally LRAERO addressed the lack of safety of the HOYO missing a Launch Escape System. To apologise to kerbals also revamped the Service Module, the SPS Engine, also threw a dish antenna and solar panels in the mix. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports RealChute, kOS and Telemachus. Also not bundled with the release. Service Module supports TAC Life Support, config file submitted by @MacLuky This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), FireSpitter (For switching the capsule umbelical port open or closed), RasterPropMonitor (For functional interior), Starwaster's AnimatedDecouplers (For the decoupler animation). ASET Props and FlightSystemsRedux are no longer bundled with the release. Only the relevant props from these 2 mods are moved inside the "props" folder of the HOYO mod. I had to do this since ASET Props have been updated, but for some reason the game crashes instantly when i try to use them. I contacted alexustas and he tried to sort it but it is kind of a freak case that applies to some OSX installations and he cannot help. So in order to keep the IVA fully working for people that have updated to the new ASET Props i moved all the relevant files inside the mod file structure. This way the IVA will work whatever version of ASET Props you have. I also have to state that i do not claim i made any of the props used in this mod. Credit goes solely to alexustas and MOARdV. INSTALLATION Unzip and merge with your GameData folder. Be careful if you already have LonesomeRobots mods installed. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, your current GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace If you are looking for a Launch Vehicle for the HOYO check out the ARES I-X HLV from LonesomeRobots Aerospace. --------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.1 Anyone in the market for a new Command module? LonesomeRobots Aerospace Division completed tests on the HOYO CM and SM. The capsule can safely take 6 Kerbals to space and back. Has integrated RCS, Reaction Wheels, lights and kOS computer if you have the mod installed. The HOYO Docking System allows soft docking and restricts orientation. Supports FAR, RealChute and kOS UPDATED TO KSP1.2.2. The mod for 1.2.2 comes bundled with all the dependencies. Special thanks to k0spwn for all the help, support on the update and enthusiasm on the project. DOWNLOAD https://spacedock.info/mod/1130/HOYO Capsule %26 SM. LonesomeRobots Aerospace 1.2.2 INSTALLATION Unzip and merge with your current Gamedata folder. Note: I had to modify some of the props from ASET Props and MOARdV FlightSystemsRedux in order for them to work correctly with the latest versions of KSP and RasterPropMonitor. I duplicated and added them inside the HOYO props folder so as to not tamper with the original props. When ASET and MOARdV updates will be released i will also update the mod and remove the duplicate props. Changelog: The mod is bundled with all the required dependencies for KSP 1.2.2. Bundle includes: AnimatedDecouplers by Starwaster, Firespitter by snjo, RasterPropMonitor by Mihara & MOARdV, TextureReplacer by ducakar, ASET Props, MOARdV FlightSystemsRedux, ModuleManager by Sarbian) Recalibrated, rebalanced and updated cfgs of the capsule and heatshield to prevent it from flipping on reentry on KSP 1.2.2. Recalibrated the docking mechanism aquire force and aquire range so the soft docking functions as intended on KSP 1.2.2. Fixed the required props cfgs (ASET Props & MOARdV FlightSystemsRedux) to work correctly with KSP 1.2.2 and RasterPropMonitor v0.28.0 Service module resources have been tweaked. (Monoprop is the main propellant now). HOYO engine tweaked to use Monoprop for propulsion. Parachutes (both stock and RealChute) tweaked to compensate for the larger capsule weight. --------------------------------------------------------------------------------------------------------------------------------------------------------------- For KSP 1.1.3 version Needs the following mods for some of the features to work. If you don't have them it still works but it's just not the same... So... Module Manager TextureReplacer (For Reflections) FireSpitter (For switching the capsule umbelical port open or closed) RasterPropMonitor plus ASET Props and MOARdV FlightSystemsRedux (For functional interior) Starwaster's AnimatedDecouplers (For the decoupler animation) 1.1.3 INSTALLATION Unzip inside your GameData directory. If you are having the bug that does not allow your docking ports to undock use the "Stock Bug Fix Modules" Mod from Phoenix Industries. --------------------------------------------------------------------------------------------------------------------------------------------------------------- *This is my first parts mod, there might be bugs. If you report a bug please be patient as it takes a few days for me to have time to tackle the issue.* *Also if you have any solutions or tweaks and you want to help i will be happy including yours on the next update and attributing you for your help* Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. Firespitter created by snjo. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ASET Props created by Alexustas. Redistributed as per license. FlightSystemsRedux created by MOARdV. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. Coming soon from LonesomeRobots Aerospace and already in the works: HOYO Lander. MAVR Heavy Interplanetary Spacecraft. KSAF DynaSoar & SIV Space Station.
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Just something I needed:) A drogon V2 analog. Enjoy. Requires Firespitter. https://imgur.com/a/Gaj49 Added some stuff, spacedock seems to having issues at the moment so I'll upload there later on- Added 3.75 m parts Added attach node to inner part of the trunk trunk also hollow now Seems I managed to get it up on spacedock. Download there.
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Radio Free Kerbin Most Recent Version: v1.2.1 (released 07 Aug 2017) Introduction Are you tired of trying to mount a clunky, old antenna onto your sleek, new spacecraft? Have you been wondering how your intrepid team of kerbonauts is able radio Kouston without one? Are you afraid that the transmitter will be torn off of your plane's fuselage by atmospheric drag? Kerbin's prestigious Avalon Research Instutute has teamed up with Ionic Symphonic Protonic Electronics to bring your space program a solution! Thanks to recent advances in the science of cramming-big-things-into-tiny-spaces-that-are-way-too-small-for-them, ARI and ISPE have developed a revolutionary method to add data transmission to any crewable command module. Now, your spacecraft can enjoy crystal-clear communication with ground control--without the added bulk. The manufacturers deny allegations that this innovation was developed to clear inventory of a shipment of Communotron 16 antennas that was crushed by a delivery truck. Small chunks of rubber lodged in the product are a normal result of the manufacturing process. Description Radio Free Kerbin adds data transmission capability to all command pods and cockpits. It uses a ModuleManager config to modify the data transmission module to allow transmitting science data for all command parts with a non-zero crew capacity (i.e. not probe cores). Note that the Radio Free Kerbin version numbers are unrelated to the KSP version numbers. Features Feature Status Data transmission for all crewable command parts Complete Remote Tech support Complete AntennaRange support Complete Kerbalism support Complete Antenna specs upgrade with unlocked tech nodes In Progress Antenna specs vary between different pods Cancelled CKAN CKAN is the officially recommended installation method for RadioFreeKerbin! Just search for it, check the box, apply the changes, and voilà. Manual Installation To install RadioFreeKerbin manually, copy the contents of the GameData folder in the download to KSP's GameData folder. If ModuleManager is already installed, you only need to copy over the RadioFreeKerbin folder. GitHub SpaceDock Required RadioFreeKerbin requires ModuleManager and will not function without it. The most recent version of ModuleManager at release time is included in the download, but it is recommended that you download the most recent version of ModuleManager at install time. Supported KSP-AVC is supported (as of v1.0.0) CKAN listing is supported (as of v1.0.1) RemoteTech is supported, courtesy of Deimos Rast (as of v1.1.0) AntennaRange is supported (as of v1.1.0) Kerbalism is supported, courtesy of ShotgunNinja (as of v1.1.1) Issues RadioFreeKerbin undergoes careful testing and review before each release. That said, it is possible that you will encounter bugs or compatibility issues with RadioFreeKerbin. Please open a new issue on GitHub with as much detail as possible and I will attempt to resolve the problem. Suggestions Suggestions for new features or changes to current ones are welcome! Please post any suggestions, comments, or feedback in this thread. License RadioFreeKerbin is released under the terms of the MIT License (also sometimes referred to as the Expat License). Basically, you may use, copy, modify, merge, publish, distribute, sublicense, and sell RadioFreeKerbin as long as you both include the license agreement if you redistribute it and agree not to blame me if it messes something up. Addendum for Clarity It has come to my attention that there is disagreement between many members of the KSP modding community about the role of licenses with regards to redistribution and/or modification, so I would like to clarify my stance on this. I selected the MIT License for RadioFreeKerbin after careful consideration, fully understanding the possible consequences of this choice in the future. I have no illusions that everyone else happens to share my exact same concept of what is required by "courtesy", so I chose a license that reflected exactly how my content may be used. There is absolutely no request or obligation on your part to ask permission before following the terms of the license. This is how permissive licenses have operated successfully in the free and open source software (FOSS) community for decades, and I see no reason to use such licenses with an additional de facto requirement based on arbitrary, unwritten rules of community conduct. I suppose that I would prefer that you notify me if you redistribute my content (simply because I'm curious about what I've made being put into other cool stuff!), but this is neither a requirement nor a weird KSP community "courtesy" thing that people get bent out of shape about. If you choose not to do so (even if it's just because you don't particularly feel like it), that's awesome too and I'm not going to be upset about it; I already told you what you may do in the license agreement, which I chose in part because of its lack of a notification clause! If the license says you can, do it; if not, then don't. It's not rocket science... (or is it? ) Changelog v1.2.1 (07 August 2017) Updated version information to reflect compatibility with KSP 1.3 v1.2.0 (14 October 2016) Added compatibility with the CommNet system in KSP 1.2 Slightly nerfed antenna specs for balance with new antennas in stock pods v1.1.2 (30 July 2016) Changed Kerbalism patch from .txt to .cfg Fixed spelling errors in readme v1.1.1 (29 July 2016) Added Kerbalism support Fixed syntax error in AntennaRange config Removed unnecessary config value from RemoteTech config v1.1.0 (16 July 2016) Added RemoteTech support Added AntennaRange support Removed unneccessary config values that could cause compatibility problems RadioFreeKerbin will no longer attempt to add an antenna if the part has one already v1.0.1 (02 July 2016) Nerfed antenna specs for balance with stock antennas (now same as Communotron 16) Added CKAN support v1.0.0 (29 June 2016) Initial release All base functionality is implemented and has passed early testing.
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I wasn’t exactly sure where to post this, but since this is technically an addon I am developing, it made the most sense to put it here. Anyhow… Yes, you read that right, a full size Gemini capsule retrofitted to be a “sim-pit” for KSP. The idea has been floating around in my head, basically since I started playing KSP years ago, but it just never really seemed like KSP, or I, was ready for it. Until now… The point of the project is to produce a Gemini sim-pit that anyone can build with supplies from a Home Depot (or similar) and access to general woodworking tools. The goal is not to create a perfect museum-quality replica of Gemini, but rather something which enables the Gemini experience for KSP without breaking the bank. I decided the best way to make the project happen was to crowdfund it with Kickstarter and in return all of the CAD, documentation, schematics, and software will be made open source for anyone to make their own capsule (or any subcomponent thereof). If the Kickstarter succeeds, I hope to bring the completed capsule to various events (MakerFaire, Gaming Cons, etc…) for people to take it for a spin. The design includes over 50 toggle switches, 10 buttons, mechanical panel meters, alphanumeric 14 segment displays, and 3D printed mechanical navballs (see NeoMorph’s work on his own navball here: http://forum.kerbalspaceprogram.com/index.php?/topic/162666-wip-the-real-nav-ball-project-thread-2017-edition/ his work inspired me enough to create my own navballs very similar to his design for this project). All of these will be connected to functions in KSP using kRPC. Knowing the awesome KSP community I thought this would give everyone a chance to get involved in what (at least I think) is a really awesome project, and I’ve also created some super cool rewards for te Kickstarter. I’ve included some graphics and pictures below of the project work so far. If you want to support the project here is the Kickstarter link (Thanks!): https://www.kickstarter.com/projects/1770837468/open-source-gemini-simulator I’ll be posting here with updates on the project, but I’ll also be detailing the work on my blog: Ventures in Making Now, here are the pics: ***Disclaimer: I read through the forum rules (specifically about monetization), and I don’t think this violates anything forbidden, but if it does, I will gladly remove the post to comply with rules.***
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This is a simple build I use for my Apollo-Like missions, because the top of the Capsule has that ring, it makes putting a docking port directly on top of it look kinda broken. So this is what i do to get around it: (taken from my post about it in the open source construction techniques thread) Thoughts?
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The one major thing that has always bugged me about this game since it's inception is the lack of updating the crew capsules. Why is there not a larger command pod (capsule) like some of the older mods I've seen that can hold 5-6 kerbals and look better as well? I remember using the Apollo capsul and I even used the SSL Orion type capsule but why not just have it part of the original game? Anyway I would just like to have a larger capsule without other parts. I have zero idea on how to mod so I'm reaching out to see if anyone else can come up with one. (If I knew how or could learn how to make them myself I would do it and post it)
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Title says most of my request, so yeah...also if it helps I'm going to most likely give a full rundown of the mods I run...incase some are incompatible with said Mods, you the community suggest. Also welcome to any mods that add parts that fit in with the list below Mods I use: KER (Kerbal Engineer Redux) KAC (Kerbal Alarm Clock) KAX (Kerbal Aircraft Expansion) SpaceY and SpaceY Expanded Procedural Wings Texture Replacer (Anyone mind telling me how to get custom spacesuits that I can create to install onto my game?) Transfer Window Planner RasterPropMonitor Rocket Factory Thank you for the help KSP Community -awfulcraftdesigns, wishing any suggestions from the community good luck!
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If you are a KSP veteran, you know what I mean. The "Parts:999" that was in the part's stats. What I'd be very interested in would be a mod that allows for this, by making a recovery allow you to reuse the same parts for a fraction of the cost. For example, a "space shuttle" recovery would allow you to either re-fly the whole craft, with a given name even, for a fraction of the launch cost for the orbiter, OR you could pry the recovered parts apart- this would mean that if you pried that orbiter apart and then used those parts to just fly the same orbiter, it would cost a bit more. This would mean that you could fly a Gemini-style capsule up, like Gemini 2, and then you could refurbish it, allowing you to send up another mission- like OPS 0855- using the same capsule. Another option of the mod would be renaming the part- that is, it would function like a separate part with only the cost, amount of resources in the capsule, and name changed- for example, "Mk1 Pod 'Atlanta'" could be one.