battlekruiser
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Posts posted by battlekruiser
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If a challenge doesn't allow separate supply launch, will the 2 shuttle 1 rocket do the job?
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I found that uploading images one by one in reverse order works pretty fine with Imgur. And that *should* be less painful than manual rearrangement
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Looks like I have something in a sleeve... something *big*, haha. And i'm not cool with my STS-9 results...
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Aaaand part 9: Wimshurst goes beyond the common sense. The same stock modpack as usual.
Sorry, no asteroid riding kerbals this time
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STS 5-8: Meet the Wimshurst!
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This probably was asked a short time ago, but i didn't found it, so:
May we use the requisites from past launches in future missions? As in I built the station with some fuel tanks and during the missions left them with the spare fuel. May I use it, say, on Moon or Jool STS? Or does that count as a "Supply package"?
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a tip with Trajectories - take a look at the Descent profile, by default it assumes that the spacecraft is always pointing prograde and therefore gives incorrect prediction
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My entry for STS 3, 4 and 4R. No SSTOs were used.
Part mods: KER (part not used)
Physics mods: none
Information mods: Trajectories, KER, Transfer Window Planner, Docking Alignment indicator, NavHUD.
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STS2a / fail-ish STS2b
They won't need their fuel since it's contaminated, right?
QuoteSTS-9 is the gateway to interplanetary greatness. Go get me a potato!
So STS-3 or 8 are not enough to go beyond LKO yet?
Also, may I launch pod for 2b mission via normal rocket? Please? Original one was alunched with shuttle and even recovered non-damaged.
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On 06.04.2017 at 7:35 AM, battlekruiser said:
My entry for STS-1a&1b.
I fixed image order now, but embedded album didn't change (or is it just me?).Should be normal on Imgur.
Mods used: KER, Trajectories,Scatterer
si it not worthy for submission?
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My entry for STS-1a&1b.
I fixed image order now, but embedded album didn't change (or is it just me?).Should be normal on Imgur.
Mods used: KER, Trajectories,Scatterer
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Wait. I can't even assemble it in orbit?
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Hey! What if I launch a module with a spaceplane, land it then send an ISRU rover to refuel it?
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I have an idea on funds self-control for splitted launches. I make a cereer save, then cheat full progression and 250k funds, then play with it. I assume no contracts/strategies are allowed, but what about ISRU mining for money? Have to try not to abuse that.
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OK, i'll try to go w/o that. Also i forgot to ask about flight manager for reusable stages. would be nice to have that, though not necessary
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How about other informative mods, like KAC and/or transfer window planner? BetterTimeWarp isn't cheaty either. And what about Kerbal Joint Reinforcement?
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Is this a career mode challenge?
>Fly past Laythe in 10 years or less
Is this 10 years from start of game, or 10 years MET?
Anyway, i'm doing it in career
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I tested this mod in 1.1 pre-release, and it seems to work.
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Are heatshield okay if I want do do some re-entering, or do we have to break with engines?
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On 20.02.2016 at 0:22 PM, battlekruiser said:
I have similar problem. When I click on "transmit data" it acts just like it's really transmitting (power consumption, time, antenna moving) but no science is granted. When I unfold tab displaying money, it then says zero money and a blank window for science. This seems to happen when I load quicksaves and possibly when I cross SOI, so reloading save fixes it most of the time (also fixed transmission is like 5 times or so faster than broken) though I have some craft on moho orbit which don't seem to fix. Science labs works mostly good. Save is good old, so new game is unwanted solution.
For some reason, my bugged Moho satellite became fixed when I set anthenna to "require complete" option. Will have to investigate that.
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Switching it back to "allow partioal" mode made it bugged again, and next switch didn't work. It seems that Alt+Tab is messing with it too. At this point, reloading a quicksave seems to fix it, but not always.
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I've moved from fullscreen mode to windiwed and from x64 "patch" to normal. For now, it ssems fine.
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I have similar problem. When I click on "transmit data" it acts just like it's really transmitting (power consumption, time, antenna moving) but no science is granted. When I unfold tab displaying money, it then says zero money and a blank window for science. This seems to happen when I load quicksaves and possibly when I cross SOI, so reloading save fixes it most of the time (also fixed transmission is like 5 times or so faster than broken) though I have some craft on moho orbit which don't seem to fix. Science labs works mostly good. Save is good old, so new game is unwanted solution.
Game version 1.0.5, 64-bit.
Mods installed: Toolbar plugin, Ambient light adjustment, Community resource pack, CrossFeed Enabler, Interstellar Fuel Switch, Kerbal attachment system, Kerbal Engineer redux, Kerbal joint reinforcement, Kerbal inventory system, Infernal robotics, OpenResourceSystem, Planetshine, Precise node, RCS sounds, TAC Life support, Kerbal Alarm Clock, Tweakscale, ModuleManager, Persistent thrust, solar sail navigation plugin and KSP Interstellar extended.
[1.12.x] KSP Craft Organizer Improved - VAB/SPH tags + craft searching
in KSP1 Mod Releases
Posted
Made a leap of faith with this one and tried it on 1.9.1, and it seems to work for me. I'll try to remember and post a follow-up after using it for a while.