

battlekruiser
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Everything posted by battlekruiser
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This probably was asked a short time ago, but i didn't found it, so: May we use the requisites from past launches in future missions? As in I built the station with some fuel tanks and during the missions left them with the spare fuel. May I use it, say, on Moon or Jool STS? Or does that count as a "Supply package"?
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The Jool Sarnus-10 Challenge
battlekruiser replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
Wait. I can't even assemble it in orbit? -
The Jool Sarnus-10 Challenge
battlekruiser replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
Hey! What if I launch a module with a spaceplane, land it then send an ISRU rover to refuel it? -
The Jool Sarnus-10 Challenge
battlekruiser replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
I have an idea on funds self-control for splitted launches. I make a cereer save, then cheat full progression and 250k funds, then play with it. I assume no contracts/strategies are allowed, but what about ISRU mining for money? Have to try not to abuse that. -
The Jool Sarnus-10 Challenge
battlekruiser replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
OK, i'll try to go w/o that. Also i forgot to ask about flight manager for reusable stages. would be nice to have that, though not necessary -
The Jool Sarnus-10 Challenge
battlekruiser replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
How about other informative mods, like KAC and/or transfer window planner? BetterTimeWarp isn't cheaty either. And what about Kerbal Joint Reinforcement? -
Laythe Exploration Challenge
battlekruiser replied to Laythe Squid's topic in KSP1 Challenges & Mission ideas
Is this a career mode challenge? >Fly past Laythe in 10 years or less Is this 10 years from start of game, or 10 years MET? Anyway, i'm doing it in career -
Transmit Science bug?
battlekruiser replied to Cardano's topic in KSP1 Gameplay Questions and Tutorials
For some reason, my bugged Moho satellite became fixed when I set anthenna to "require complete" option. Will have to investigate that. ____ Switching it back to "allow partioal" mode made it bugged again, and next switch didn't work. It seems that Alt+Tab is messing with it too. At this point, reloading a quicksave seems to fix it, but not always. ____ I've moved from fullscreen mode to windiwed and from x64 "patch" to normal. For now, it ssems fine. -
Transmit Science bug?
battlekruiser replied to Cardano's topic in KSP1 Gameplay Questions and Tutorials
I have similar problem. When I click on "transmit data" it acts just like it's really transmitting (power consumption, time, antenna moving) but no science is granted. When I unfold tab displaying money, it then says zero money and a blank window for science. This seems to happen when I load quicksaves and possibly when I cross SOI, so reloading save fixes it most of the time (also fixed transmission is like 5 times or so faster than broken) though I have some craft on moho orbit which don't seem to fix. Science labs works mostly good. Save is good old, so new game is unwanted solution. Game version 1.0.5, 64-bit. Mods installed: Toolbar plugin, Ambient light adjustment, Community resource pack, CrossFeed Enabler, Interstellar Fuel Switch, Kerbal attachment system, Kerbal Engineer redux, Kerbal joint reinforcement, Kerbal inventory system, Infernal robotics, OpenResourceSystem, Planetshine, Precise node, RCS sounds, TAC Life support, Kerbal Alarm Clock, Tweakscale, ModuleManager, Persistent thrust, solar sail navigation plugin and KSP Interstellar extended.