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SuperManitu

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Everything posted by SuperManitu

  1. I feel dumb now. Yeah, that was the issue. Once I compiled it into a lib and linked against it, everything worked and I was able to compile the "Hello World" Version Check from the docs. Thanks
  2. I feel dumb now. Yeah, that was the issue, once I compiled it into a lib and linked it, everything worked. I was able to compile and try the "Hello World" example. Thanks
  3. Sure, errors are here: http://qs.lc/bjp4k This is my include folder: http://qs.lc/loto0 And the lib of the google protobuf that I compiled is included in the linker as well.
  4. I'm not sure how this works: In combination with RemoteTech, do you have some sort of mode where programs execute if they had a Computer on Board or does this mod only "play" ground station? EDIT: As I try to get the C++ client working, how do I include/link to the C++ client? After including Asio and Protobuf and building the protobuf lib and linking against it, I still get nasty LNK2001 unresolved symbol errors
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