I'm playing a Realism Overhaul/10x Kerbol game. Reentry has been a bit of a problem for me for the whole game. LEO reentries have thus far required a lunar-rated heat shield, as the LEO heat shields can't take the stress. I made a number of modifications to the 10x Kerbol config, one of which was to move the Mun out to where the real moon is relative to the Earth, and thus Munar reentry speeds are ~11 km/s like in real life. In testing my lunar Gemini craft, my lunar-rated heat shield is getting utterly annihilated by the heat. I tried an Apollo-style lifting reentry (60km periapsis), but the ablator was devoured extremely rapidly and the heat shield ran out and exploded at approximately 60 km with 8km/s velocity remaining. When I try a slightly steeper ballistic reentry to prevent the ablator from running out, the heat shield's temps hit well over 3000k at about 80km, upon which it explodes
At 2000k, a "lunar rated" heat shield loses all of its ablator in 90 seconds. I know that Apollo 4's heat shield experienced over 3000k during reentry, and this was a successful flight; lunar rated heat shields in DR should be able to survive that as well, so I'm lead to believe that my Deadly Reentry install is using configs for stock Kerbin, rather than 10x scale. Is DR not detecting the 10x Kerbol mod because I changed the configs? If so, what can I do to fix this?