I've been playing since the very beginning. I'm not sure when I bought it and I've only ever lurked on the forums until today, but this post made me want to sign up and chime in.
I've kept playing, on and off, throughout the entire development. One of the interesting things I can appreciate about my relationship with KSP is how it has taught me the basics of rocket science, aerodynamics, and orbital mechanics slowly over time as new features have been added. Simple stuff like the practical meaning of twr, Isp and dV, what a gravity turn is, how to manipulate an orbit, etc. More complicated things like the Oberth effect, rendezvous maneuvers, lift, drag, and CoM concerns for design of rockets and spaceplanes, the actual rocket equation, etc. Tangential tidbits like the existence of ion and dual-mode engines (I am still floored by the idea of a SABRE engine, so cool), interesting facts about the space race and NASA's missions, etc. Each update exposed me gradually to the actual science and history behind space travel. I'm a smart person but my field is energy, electronics, and a bit of programming - not aerodynamics or rockets - and the fact is if you asked me 5 years ago how to catch up to an object orbiting ahead of me, I would have said "thrust towards it". It's been a deeply rewarding learning experience that I don't think can be replicated, something that only happened because I was exposed to the game features so gradually and over such a long time. I really appreciate that aspect of this game and it's what has kept me coming back.
I'm not surprised by the development, which I perceive as focusing a lot on the "gamey" aspects (tech tree, contracts, career mode in general). I'm happy that the devs have enjoyed the success they have, and I believe this development focus is part of that. Although, if I had my way (I know, I won't) I would ask the developers to focus more on expanding the flight, construction, and visual aspects, and less on career mode. Also I think a lot of the more popular mods should be absorbed into the stock game. But it isn't something that I really care that much about, and I'm more than happy to let the devs focus on what they want - like I said it's been a rewarding journey they have led me on.
Also, why isn't this game cell-shaded? In my experience people usually hate cell-shading so I don't expect much agreement, but it just seems to fit perfectly with the aesthetics of this game. I know, I know, it's an idea out of left field...but seriously, it would be perfect. Is there a mod for this?