Azrael the Sorrowful
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Azrael the Sorrowful replied to bac9's topic in KSP1 Mod Releases
Where exactly is this download?- 4,460 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
That's probably what it is because I've got things in the cargo bays using those nodes. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
Alright, I have figured out the problem. I added fuel lines from the tanks to the cargo bays, from the cargo bats to the next tank, and so on. Now, I have access to all my fuel. However, as I stated before, the cargo bays' config files say that fuel cross-feed is enable, which clearly it isn't. Not sure what's wrong, but yeah. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
That's what I thought it was originally, but that's not what's happening. When I run out of LF and have that little bit of left over Ox. that is left over; I still have another 6000~ LF and Ox. that aren't being accessed by the engines at all. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
Okay, so, I seem to have found the cause of this issue. I have 2 cargo bays on my ship and remove of the cargo bays fixes the problem. The config files however say that the cargo bays are supposed to allow fuel cross-feed. Which poses the question, why is this problem occurring? Any suggestions to fix this without removing the cargo bays? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
Alright, thanks for the help, I'll keep trying to figure it out. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
http://imgur.com/lgWko4I Here's a screenshot of the ship. I left the cargo bays open so you could see how they were set up. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
No, it's not quite that. I have a total of around 9000 LF but the stage is only getting about 2000. If I run the ship until it fuels out of LF, I still have another 7000 in the ship that I can't access. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
Yeah, the entire craft except the cockpit is the LFO tank type. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
Oh, no, I'm using the linear aerospike rocket and 2 of the J-92 advanced scramjets. Though, I have to ask, if the wings don't cross-fuel, do the cargo bays? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
Oh, well, I did have fuel in the wings, but it's only about 1/8 of the total fuel. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Azrael the Sorrowful replied to K.Yeon's topic in KSP1 Mod Releases
First of all, love the mod. The parts are very aesthetically pleasing to me and I love trying to build spaceplanes with them. Anyway, I'm having a bit of an issue. I have a spaceplane built entirely of OPT parts, but for some reason my engines aren't getting the fuel from the entire ship. The current craft I have has about 9000~ total fuel (working on trimming it down as it's a bit too bulky, looks pretty though) but the engines only get about a quarter of that when I stage them up. I don't seem to have any parts that won't allow fuel through that I know of, so I can't quite figure out what's wrong. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Azrael the Sorrowful replied to bac9's topic in KSP1 Mod Releases
The issue there is, the game isn't crashing. It just stops loading, and because it doesn't crash, I don't get a log for it. Edit: I uninstalled all the mods, loaded the game, reinstalled them and it works fine now.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Azrael the Sorrowful replied to bac9's topic in KSP1 Mod Releases
Well, I recently started adding mods to my game and I had this one installed and everything was working fine. I got a bit carried away and downloaded a bit too many mods and it was bogging the game down a bit so I decided to restart, delete all my mods and and start fresh. After getting a few core mods I wanted and setting everything up, I loaded up the game and everything seemed to be loading fine; that is until I get about 85% of the way done. When it gets to "B9_Aerospace/Parts/Adapter_M1/Adapter_SM1/B9_Adapter_SM1" it just stops loading entirely. I've left it running for a good thirty minutes and nothing seemed to change. I tried just removing to folder from the mod to see if that would do anything and instead it just moves on to the next folder, "Adapter_M2" and does the same thing. I really enjoy this mod and would love to not have to remove it to play, so any ideas on how to fix this would be appreciated. Edit: Well, I decided; for the meantime, to remove the mod in order to play and it seems that I'm having a similar problem for a ton of mods. I think it's a problem with the module manager but I'm not sure.- 4,460 replies
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