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DonaldPK51

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Everything posted by DonaldPK51

  1. Aaaaaaand it's not. Now I have to redo lots of engines on craft files. Same with the RCS block.
  2. Please be a drop in replacement please be a drop in replacement... Lots of deployed vehicles with the current Twitch
  3. I happened to notice that one last night while randomly checking which station I was connected to
  4. This is from May 1, but RockoPlane successful return to KSC!
  5. Friday in 1.1.1, lots of work on RockoPlane, a little Shuttle development, and built an ore scanning sat for Mun and Minmus with an ion engine. Experimentals Division finally got EJ's single-engine VTOL to the Island Airfield in one piece, but I didn't upload the screenshots since there's already a lot
  6. It's been almost a week, but my last time in KSP was significant work on RockoPlane, finally achieving orbit on what started as a pet-project "hey let's build a rocket engine plane" back when I was new to KSP. Still work to do, but it's performing beyond expectations so far. Also (not pictured) I retracted the landing struts on Mun and Minmus bases, letting them rest on the Hitchhiker modules to avoid problems when the "sinking struts" bug is addressed, and played around with the new Gilly scenario.
  7. My Mun and Minmus bases are "parked" at the correct height, but the landing struts are sunk into the ground. Also, my flags fall over when I enter physics. Anyone else got these issues?
  8. Got auto-updated to 1.1 on Steam today, so did a little testing. Results? Need some work! General performance is a bit better on this Core2Duo Mac, my LKO station seems fine, but my two bases and a landing strut test have problems
  9. My Mun and Minmus bases using LT-2 landing struts are sunk into the ground a bit, and my flags also just fall over after Steam upgraded me to 1.1 "Final" today
  10. I use it to jettison the expendable descent module on my basic Mun/Minmus base design. On Minmus especially, it hurls it so far away there's no worry about debris to deal with.
  11. There might be a blurb in one of SpaceflightNow's live coverage updates citing an "anomaly" but considering they're mostly "in bed" with ULA, I'm not surprised they didn't cover it. They run ULA and Orbital ATK ads on a frequent basis, too.
  12. The Draco thrusters are quite powerful, it doesn't need a service engine for LEO.
  13. No plans for today, but yesterday I: - Lowered Station K-1's orbit from 563x563 to 100x100, it was just too high - Tried to make a suborbital arc with my pet project, the RockoPlane - Tested a small rover I built on the runway, so far I haven't been able to make a rover that I'm satisfied enough with to send to Mun and Minmus bases - Pad-tested a new exploration vehicle, just because - Brought my third and last stranded Kerbal from the crash-landing site on the Mun as far over toward the new base as the EVA prop allowed - Botched a three-module launch to Station K-1 thanks to a staging order FAIL
  14. I've got a Billy-bobul Kerman on my first Minmus base
  15. Finally got Imgur working again, so here's the dramatic story of last night's Minmus landing!
  16. I started out trying to build a small rover to send a pair of to my Mun base. Made a small rover, lost interest after realizing it was almost certainly TOO small to drive on the Mun without unwanted stunts. Switched to the work-in-progress rover lander/docking base, it's seriously oversized for what I need right now, so shelved it for the moment. Decided to send another, identical Mun base, Mun Base K-3. Figured I'd decide after capturing orbit whether or not to land it close to K-2 or put it in a completely new location, perhaps orbit low and look for the arch. Almost launched it, then decided to make a Minmus attempt with it instead. What followed was a rather n00by, embarrassing flight which broke my self-imposed realism rule of no quicksaves since I had to reload in Minmus orbit twice, although it eventually was successful. I'll let the screenshots tell the story... ...But not tonight, apparently, because Imgur isn't working correctly for me at the moment. tl;dr - I put a simple base on Minmus in probably the noobiest way possible.
  17. If Elon Musk were to REALLY want to bring at least some of it back (US modules, Cupola, etc), he'd probably crank out something capable of returning large segments before NASA could even agree on the plans for de-orbiting it. On a related note, can the main solar arrays be retracted by power as they are, or would they have to be either detached and abandoned, or somehow cranked in manually? As for Hubble, wasn't the original plan for the Shuttle to return Hubble for display in the Smithsonian, but Hubble ended up outliving expected service life, to the point STS was retired first?
  18. In my Science and Career games, idling between missions. In my main game in sandbox, dead since my very first launch because I used liquid fuel fuselages instead of LF/O tanks, so only the Flea boosters fired, and then I found out what happens when the parachute icons are red... Bill, Bob, and Valentina suffered similar fates during attempts to make my first orbit.
  19. First Mun landing that didn't result in three Kerbals stranded in two separate modules!
  20. That would be my luck! Yeah, 3.5 separator with a Rhino. Worked with the mk1 design of the craft, one of those "certain parts" must be on the mk2 version, since it worked before. Back to the drawing board for the LV I guess, thanks!
  21. SO I had a launch vehicle that worked fine, for a basic Mun base. After a bad landing, I made some adjustments to the lander itself, but left the LV alone. For some reason, the game crashes completely now when I stage the first time (stage to fire first engines and release clamps is fine) and I can't seem to get it fixed. I even deleted the entire launch vehicle and removed all the staging components from the lander, and rebuilt it from scratch, but it still crashes as soon as I press space to ditch the first stage engines. 1.0.5, Steam, Mac. No mods at all. The game itself seems to function perfectly fine otherwise, though I haven't tried launching any other vehicles.
  22. Made my first non-total-loss Mun landing with a basic habitat/base, but landed bad and lost four of seven crew. So now I've got one Kerbal in a Cupola and two in a mk2 Lander Can stranded on the Mun while I return to the drawing board for the habitat's landing system, it was too top-heavy. After that, got a multi-module stack into a parking orbit for later rendezvous with my orbiting station, three new modules in one assembly for launch.
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