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ContiX

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Everything posted by ContiX

  1. I just discovered this a few days ago, and I love the crap out of it. Very creative, awesome models. I just wish there was a way to have all of the science experiments hidden until you found the Kraken on Bop. Would make more sense, in my opinion.
  2. GAH! Sorry, getting frustration out. I am 100% I checked the fuel lines because I watch the fuel tanks when I'm switching stages. Apparently at some point during troubleshooting, I disconnected the lines. I've got the RCS Tank on the top specifically because I suck at piloting and I needed a little extra help reorienting. EDIT: Sorry, was just feeling sorry for myself. This situtation happens a lot. Is there some way to manually reset the physics engine or something? Have you launched more than once?
  3. Added to the op. I've tried flying without assistance; same thing.
  4. I removed everything you said; it did absolutely nothing. 900m or so, and it flies over backwards. As for RCS, I only need it just for rotating the center tanks/engine and the lander; otherwise, it takes forever to do any turning. The lander by itself, sure, normal SAS is good enough. Also, I feel dumb, but I have no idea what gimbaling means.
  5. I know the control surfaces on the sides don't do anything; most of what's on there was desperation. As for attaching struts to the flaps, it doesn't seem to move the things at all. The flap moves irrespective of the strut, as though the strut is mounted to something that's invisibly there. EDIT: Removed the control surfaces and the winglets at the top. Does absolutely nothing.
  6. Every now and then I end up with a rocket that works exactly once perfectly (ASAS or SAS on, perfectly straight up, orbit, landing, everything), and then stops working for every launch afterwards. By stops working, I mean between 1000m and 2000m, decides to behave as though the ASAS/SAS were turned off, and start spinning wildly. I don't mean as though I'd held down Q or E, I mean it leans to one direction (generally forward or to the right) with no warning, and is entirely out of my control. Someone told me it had to do with SAS, and how it's apparently bugged a little in 0.17, but why would it work perfectly once? I've tried restarting the program, going to the VAB instead of "Restart Flight" and then going back out...I've tried removing the SAS modules and flying normally (although I can't pilot worth beans), adding/removing struts, even changing engines. It usually happens with Mainsails, but I've had it happen with every larger-size engine (i.e., not the poodle or the tiny one), including boosters. I'm at my wit's end here; this happens often enough that it makes me want to stop playing. Any suggestions? (Oh, and here's a picture of my current rocket: http://i.imgur.com/SHkBC.jpg - Yes, I know I don't need that many struts, but I was desperate for some change)) EDIT: Here's the craft file: http://www./?wwytj2o7d8i8rb7 EDIT 2: Sorry, everyone. Thanks for all of the compliments on my design, and I'm sorry that I was ornery with you.
  7. I've had lots of problems trying to use the retrorocket in construction; quite often, parts won't attach to it or other parts...I can sometimes circumvent the problem by connecting the parts in a different order, but generally, if the retro is anywhere on my rocket, things don't work right... EDIT: Also, it seems that if the retro touches the ground at all, even if I simply put a retro on the bottom of the command pod and don't launch it, it asplodes. ...actually, it seems to asplode no matter what, if it's the only thruster at all. Further EDIT: Correction; if the rocket has only one stage, it blows up. Or at least falls apart. Also, the 3m-to-5m converter thing tends to 'Structurally fail' quite often. Not a complaint, actually, it's quite funny to watch four boosters tear right through the rest of my ship on the launchpad. Ok, I can't seem to figure it out; I build a rocket, it launches fine, gets into space fine...I managed to get to 20,000k with 6 full tanks for my ion thrusters. I was impressed. Then I load up the rocket now, and despite being exactly the same rocket with no changes, the 3-to-5 converter fails every time.
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