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CDeister

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  1. First, let me say that I love this mod. Thank you! I have, however, found a bug. If you remove the science from a container that is not reusable without a scientist (i.e. the Science Jr.), but don't restore it, you can still get more science from the part by doing the 'Perform all science' action. Perform and remove science, but don't 'restore' the container. Running 'Perform All Science' will ignore all 'filled' science containers, but still allows you to get more science from the un-restored containers.
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