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Siriscosmos

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Everything posted by Siriscosmos

  1. I get it, you never used FAR before. The pics were used to show you how this mod works in design phase, like the aerodynamic analysis etc. I know you only built your mod for stock users, and I respect that. Almost all stock planes can fly in FAR if designed reasonably. If your plane can fly, it doesn't mean your plane performs properly. I once built a plane with FAR-compatible parts. When I replaced the cockpit with a non FAR-compatible one, the plane performed in a completely different way in the air. It means whether a plane can fly in FAR doesn't prove it's fully FAR-compatible. Maybe your planes do perform properly in FAR, but I am not able to judge it, since the plane cannot show me a proper result in the FAR analysis. Here is an example, the center of lift is a little bit in front of the center of mass. It shows the aircraft is static-unstable. A static-unstable aircraft is very agile and not flyable in this game, yet the plane is flyable and performs a little clumsy. This means the real center-of-lift of this plane in FAR is behind the center-of-mass, and the aircraft is static-stable. The incompatibility of the mod hides the real center-of-lift from me. Hope this help you understand FAR a little more.
  2. MANY THANKS! Finally figured out how to use this forum. I think it will be great if your mod is fully compatible with FAR, I really want to try flying them in realistic aerodynamics. It's a great mod after all
  3. This mod doesn't work with F.A.R., but I don't know how to upload an image from my PC in order to show you why it doesn't work. In a FAR-compatible aircraft, the center of lift is a ball without arrows. In FAR analysis, the Cl, Cd, Cm, L/D curves all generate from 0. The L/D curve quickly reaches a peak then drops. The Cl curves increases while the Cd curve increases slowly. The Cm curve drops slowly. As for the control surfaces, you can set it as a flap or a spoiler and set the percentage of deflection. Hope it helps you.
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