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SteveD80

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Everything posted by SteveD80

  1. The altimeter at the top of the screen has lots of buttons and information on it. The abort button, an atmospheric pressure gauge a vertical speedometer, the lights button, the gear button, the brakes button, the crashing indicator and a little light up triangle that sits at the top between the altitude and vertical speed gauge. What is the mystery triangle for?
  2. I would like to keep the ragdoll effect when I screw up and hit hit something when I'm going fast. But I usually get it when grabbing a ladder bugs out. Hope to see your work.
  3. I would like an orbit guide mod that will let me put up a contract style orbit guide around any planet/moon. Does it exist?
  4. I would like a magnetically attachable toolbox that can be placed anywhere and can hold a screwdriver, wrench and rcs tank.
  5. I have a contract to test a Rhino on Mun. It does not say anything about staging so I believe that it is a right-click->test variety. I tried to build a rocket that landed a virgin engine on mun, but it keeps exploding on the pad. So my question is can I test a used engine?
  6. Just out of curiosity, why Laythe? I'd expect one of the smaller moons to be more efficient.
  7. I would suggest replacing your mobile miner with a base. But in answer to your questions I will say that my mining operation on Minmus used full size drills and needed more than one gigantor per drill. I was able to run the drills over night using fuel cell, but I never tried running the converter off them I also found that each drill required a large radiator; I'd guess that the juniors will run off a medium. If your miner us manned make sure it has an engineer, the higher the level the better. And also try to mine in the highest ore concentration possible.
  8. I attempted to do for that mod what you are doing for this and I remember seeing that type somewhere in the code. My liquid-poor coding ability precluded me from finishing.
  9. @Alshain check the source for: as well as the original 1.0.x version.
  10. Thanks for the suggestion. I will probably get it once 1.1 is finalized. I did look at making all in one ships but they tended to either be very large and difficult to fly or mined very slowly which is why I built the gas station. Large tankers are a bit iffy as the station's part count makes docking smaller vessels challenging, I may build a dedicated tanker port off to the side for it.
  11. I have built up Minmus quite a bit. I put a station up that has a science lab, lots of fuel storage, several support craft and lots of additional docking ports. On Minmus I built a mining/refining base. Right now I have to fly my landing tanker down near the base at which point a rover tanker docks with it and then the lander returns to the station while the rover returns to the base. Is there a mod that will automate this?
  12. I would also like to know if there is an attachment cord that can be configured to only transfer ore, I especially do not want it to transfer charge.
  13. I would like some specific new parts. If they exist (I'm sure some do) info on where would be great. 3.75 Command module (suggesting 5 seats) 3.75 Lander (suggesting 3 seats) 3.75 Separator 3.75 Poodle like engine 3.75 Docking clamp 3.75 Nose cone 3.75 Storage unit 3.75 Probe core Radial Separator A longer set of lets "Docking Tube" Something like the EVA peaceable fuel lines (don't remember which mod) but that can also transfer Kerbals. And I would also like to know if I can pull specific parts out of part packs.
  14. Please consider adjusting the click in the tracking station so that it is legible in time warp. As it is currently implemented the text bounces and is illegible. Thank you
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