Good day guys
I am a bit lost and need your help. >.<
Just recently i went back playing some KSP after 1.3 was released, but because my favorite mods are not supported i went back to KSP 1.2.2 via clean install.
I then installed CKAN and installed a couple of mods including of course RSS.
Now everything seems to be working fine, no glitches etc.. BUT... after building a rocket with about 11000 m/s deltaV and launching it, i realised that the solar system is not the real size. I reached orbit with just above 2000m/s instead, and had enough fuel to get basically anywhere in the solar system. (boring)
All i did in CKAN was checking "Real Solar System", "Real Solar System Textures - 8192 x 4096" and "Realism Overhaul" and clicked "Apply changes" to install all dependencies/recommendations(Kopernicus, FAR etc).
Now does anybody here know how to quickfix this anyhow? Is there a folder in the gamedata location that i can simply replace in order to get all bodies to real size(and distance)?
Just for testing i downloaded the 10x Kerbol System modification, but before placing it in the gamedata folder i checked its contents and it does not contain the files for all of Sol's planetary bodies.. only for Kerbol.
In the installation path within the RSS folder i found the .cfg files for earth, mars, venus, sun etc.. containing values such as their radius, inclination etc... so i guess if i find the proper .cfgs somewhere, and just replace them, it will work!? Not sure, because of dependencies such as EVE, clouds etc tho..
Anyone can give me a hint where to start from to get this fixed? Im just a bit confused because in CKAN there is a ability to download half and quarter size RSS, which i didnt... i just downloaded the normal one and expected it to be the real size.
Thaaaanks guys & have a good week
Basti