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BrunoMorini

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Posts posted by BrunoMorini

  1. 20 minutes ago, Ziw said:

    You should instal Infernal Robotics first (the first link in my signature, download the zip and drop the contents on your KSP Install forlder), after that you should get the re-pack of Zodius's parts from the last link in my signature and do the same.

    When you do it you should have a MagicSmokeIndustries folder with all relevant parts in your GameData folder.

    thank you, it worked.

    have any tips of legal expansions?

  2. On 02/04/2016 at 4:48 PM, speedwaystar said:

    @rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently.

    what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui).

    EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together. :)

    EDIT2: doh, of course it's the alpha channel :/ 

    ETNBnDy.jpg

    very pretty!

    Where under that EVE Manager?

  3. On 02/04/2016 at 4:48 PM, speedwaystar said:

    @rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently.

    what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui).

    EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together. :)

    EDIT2: doh, of course it's the alpha channel :/ 

    ETNBnDy.jpg

    very pretty!

    Where under that EVE Manager?

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