BrunoMorini
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Posts posted by BrunoMorini
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3 hours ago, Ziw said:
Yes?
how to install this mod in ksp 1.1.2
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installing this mod in ksp 1.1.2?
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On 02/04/2016 at 4:48 PM, speedwaystar said:
@rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently.what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui).EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together.EDIT2: doh, of course it's the alpha channel :/
very pretty!
Where under that EVE Manager?
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On 02/04/2016 at 4:48 PM, speedwaystar said:
@rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently.what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui).EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together.EDIT2: doh, of course it's the alpha channel :/
very pretty!
Where under that EVE Manager?
[WIP] MSI's Infernal Robotics - Model Rework (v02 Pre-Release Beta)
in KSP1 Mod Development
Posted · Edited by BrunoMorini
thank you, it worked.
have any tips of legal expansions?