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Zaccy200

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Posts posted by Zaccy200

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 11 | CPU: Ryzen 9 5900X | GPU: Nvidia RTX 4070Ti | RAM32Gb

    I landed a probe on Eve and went back to the KSC to cash in on the science it collected, and I could see that the oceans had disappeared. Getting in a plane and flying where the water would be would cut the engines due to no air, but the plane would glide fine as if it were flying normally.  I'm not sure what caused them to disappear, but landing the plane and recovering fixed the issue. 

    Included Attachments:

    2023-12-2717-19-59.mkv

  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 11 | CPU: Ryzen 9 5900x | GPU: Nvidia RTX 4070Ti | RAM32Gb

     

    I was designing a simple Mun rover and when testing the rover around the KSC everything was working fine. However, when I went to launch the rocket to take it to the mun the wheels on the ST-Micro-1 parts would fall off when the rocket launched and about 20 seconds into the flight the camera would start to pan down below the rocket as if the centre of mass was moving and I would experience strange phantom forces that would tip the rocket in strange directions. After removing the wheels from the rover and launching the rocket behaved as expected so I started looking for the root cause. As the wheel attached to the probe core stayed in place, I attached the other four wheels to ST-Micro-4 parts that make up the centre frame of the rover and translated them into a similar position.  After launching this version, the issues disappeared however I had to take an extremely steep ascent as the rover would overheat and explode 65km up when traveling around 1800m/s. I've attached a video showing the strange wheel behavior on the original rover design. 

     

    Included Attachments:

     

     

    RoveyBoiMK-1Broken.json

  3. Hi. I got a contract to take science experiments at the arid mountains biome but for the life of me cannot find them. all the mountains I fly over in the arid region are normal mountains and I can't seem to find them using SCANsat either. Would anyone happen to know where about I may find them?

  4. I have no idea what has happened but fuel cells won't take in any fuel and won't produce any electric charge. I removed all my mods and reinstalled KSP but the problem still persists. I made a test craft that was a probe core and a fuel tank with a fuel cell but when I turn on the cell no charge is generated. Is this a bug in the new update or is there something wrong with my install?

     

  5. On 29/01/2017 at 11:44 AM, OhioBob said:

    The only difference between the regular config and the alternate one is a single setting that changes the color of the sun flare.  I can see no reason why one would work and the other doesn't.  Are you sure you placed the alternate config in the right place?  It should go in GameDate/GPP/Ciro/ and should replace the existing Ciro.cfg.

    I replaced the original Ciro config with the alternate one but instead of it loading Gale and the other planet's It loads the stock system. 

  6. I was just switching kerbals around crafts when I noticed when I tried to turn SAS on it wouldn't turn on. I definitely had a levelled up pilot on it and a probe core with SAS capabilities but It just wouldn't turn on. I did some experiments and I found out that it has affected all crafts new and old on the save, but any other save file works fine. If anyone knows how to fix this I would really appreciate this because I really don't want to make a new save :)

  7. I was just switching kerbals around crafts when I noticed when I tried to turn SAS on it wouldn't turn on. I definitely had a levelled up pilot on it and a probe core with SAS capabilities but It just wouldn't turn on. I did some experiments and I found out that it has affected all crafts new and old on the save, but any other save file works fine. If anyone knows how to fix this I would relay appreciate this because I relay don't want to make a new save :)

  8. I moved kerbals over from one spacecraft to another and all of a sudden my SAS wouldn't turn on. I have a pilot on board and a it still wouldn't turn on. now I can't toggle SAS for any of my crafts and after 10 minutes RCS stops working. I checked and the keys work fine for everything else. Does anyone know what is happening?

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