Jump to content

the_pink_elephant_007

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. i haven't tried to change there status in the save file. But i have tried to launch multiple vessels and it happens every time. i can try to edit the save file, but i dont wont do do that every time.
  2. i just recently downloaded this mod and as far as i understand the Orange suited Kerbals (Jeb, Bill, Bob, and Val) are immune to this mod but they all become tourist after 15 ish days. i have changed the settings file to SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies EVATime = 21600 //How many seconds before ill effects on EVA ECAmount = 0.01 //EC per Kerbal per second SupplyAmount = 0.00075 //Supplies consumed per Kerbal per second WasteAmount = 0.00075 //Mulch produced per Kerbal per second NoSupplyEffect = 1 //Effect if a Kerbal has no supplies or EC NoSupplyEffectVets = 0 //Effect if a Kerbal is a vet and has no supplies or EC EVAEffect = 1 //Effect if a Kerbal exceeds EVA time EVAEffectVets = 0 //Effect if a Kerbal is a vet and exceeds EVA time NoHomeEffect = 0 //Effect if a Kerbal becomes homesick NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick HabMultiplier = 5 //Bonus to hab values (1 = default = 100% of the part's rated value) HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed BaseHabTime = 1 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out' HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers. EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses! VetNames = Jebediah,Valentina,Bill,Bob } // SIDE EFFECTS: // // 0 = No Effect (The feature is effectively turned off // 1 = Grouchy (they become a Tourist until rescued) // 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...) // 3 = Instantly 'wander' back to the KSC - don't ask us how! // 4 = M.I.A. (will eventually respawn) // 5 = K.I.A. as far as i understand they should not become inactive(tourists) What is causing this? Thanx
×
×
  • Create New...