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Everything posted by Ultimate Steve
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That's... That's... That's... I no longer believe my spaceships are big. That thing dwarfs even the launch vehicle for Laythe Station Brotoro, my largest functional stock rocket! Also: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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It's liquefied Explodium!
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This is my first experience with any type of visual enhancement mods (Scatterer+EVE+RSVE and maybe a few others). (Also in RO/RP-0) I don't care that my game runs half the speed it used to in an already laggy Realism Overhaul installation. This is so... Awesome isn't a good enough word! AAAAAAAAAAAAAAAAAAAAAAAAAAAAA CLOUDS! AAAAAAAAAAAAAAAAAAAAAAAA SUNSET! AAAAAAAAAAAAAAAAAAAAAAAAAAAA CITY LIGHTS! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA IT'S ACTUALLY EARTH! AAAAAAAAAAAAAAAAAAAAAAAA THE SUN!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I will never look at stock the same way again.
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Hi, I am not a modder by any means so I have no idea how hard this would be, but if someone could create a real size (10cm*10cm*10cm) cubesat mod, that would be excellent. That is all.
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Hi, quick question related to the RTG's. I've heard of the "Plutonium Problem" and I was under the assumption that the remaining Plutonium 238 (<80 pounds) would be used sparingly. I had read that Curiosity used 11lb of this stuff, but I was unaware that the program was using 33lb to run Earth based RTG's. Are those RTG's running off the same grade of Plutonium as the ones on the actual Rover, or do they use a substitute that is not as limited?
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I spent two hours trying to install Real Visual Enhancements. It was so, SOOOO worth it.
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My RO/RP-0 Moon Lander is a death trap. Mission 1 (Unmanned): RCS does not work. Mission 2 (Unmanned): RCS still does not work. Mission 3 (Manned): Only three hours of Oxygen. Not good. Mission 4 (Manned): Oxygen can added. Engine readjusted for WET center of mass. Upon ascent, spun out of control as the fuel drained even if the oxygen can was completely empty. I had to EVA jet to orbit. Both of the manned failures would have resulted in fatalities if this had happened in real life. Now, to go about making a new moon lander... *Checks watch* How did it get to be 11 already? Good night, y'all.
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In RO/RP-0, I got bored and launched a suborbital rocket into space for 13 funds. Ten of those funds were for the launch clamp.
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1.There's a thread for that. 2. I'm actually Apollo 8.
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totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
I was a tad concerned at first that the landing legs were not deploying... But they just wanted to show off a bit. -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
Another one! Go SpaceX! -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
I MADE IT!!!!!!! T-4 minutes! -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
Okay, I'll just say that I might not be able to see this one. Launch for me is at 11:31, Band Camp ends at 11:30. I'm going to try to be home early, but it might not work out. -
My goodness, it has been quite some time. Let's try and get back into something vaguely resembling a routine, shall we? Chapter Ten - "AAAAAAAAAAAA!!!!!!!"
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*FACEPALM* CSM orbit of the moon takes an hour and forty minutes. Jebediah has an hour and 35 minutes of oxygen left. I'll walk on the moon for about one minute and then try and chase the CSM in orbit. Of course the one component I didn't test. I just lifted off from the moon. I haven't unlocked flags yet, apparently. And I forgot the crew report. At least the RCS is finally working. EDIT: Of course the game had to crash at the most dramatic moment. Good night, I'll try again tomorrow.
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I just launched my manned Lunar mission in RO/RP-0. I won't have time for the full writeup tonight, but I needed to say this:
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No pictures this time, but I completed Spoice II, the second test flight of the complete lunar landing stack. Every single problem was solved except for the Lunar Ascent Stage's RCS module. Spoice III will be a suborbital launch of a one-off launcher to test the lander's RCS. I think it's a crossfeed issue. The fuels and the RCS configs are correct.
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Hmm... I'm sort of between at least three of those...
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Of course! This is my medium-heavy lifter I'm using for my RO/RP-0 career. It is called "Gravity I," and has had about five or six flights so far. It can put 30-40 tons into LEO if you fly it right. The cores are 4.6 meters in diameter, the largest I could make them at the time. By comparison, the Saturn V was ten meters in diameter. The Gravity I's cores are about 30 meters long. At liftoff, 14 E-1 engines fire (which are more powerful than an H-1 (used on Saturn 1B) but way less powerful than the F-1 (Saturn V)), six on each booster, and two in the center. After some time, the side boosters are jettisoned. At the same time as separation, two more E-1's on the core are ignited to increase TWR. The second stage is powered by one E-1 if I remember correctly. At this point, a payload of up to 40 tons is now in LEO. So far, Gravity I has had two different mission profiles. Profile 1 launched the Stargazer circumlunar flights. On those missions, a third stage powered by five restartable "Astris" engines is added, providing about four kilometers per second of Delta-V, sufficient avionics, and more solar panels. Above that is the Stargazer VI spacecraft. Gravity I launched four Stargazers this way, V through VIII, with V being an unmanned failure, VI being a manned lunar flyby, VII being a failed manned lunar orbit, and VIII being the rescue mission for Bill Kerman. The first four Stargazers were LEO missions and used the Mu series of rockets. The second mission profile, and the most recent, was the launch of Ruby Station. The lifter is exactly the same as in profile 1, except for the lack of a third stage, and the addition of a long interstage fairing. Ruby station is 3 meters (or maybe 4, I forget) in diameter. It features a lot of living space, a science lab, and a prototype return capsule for 3. It also has an engine for orbital adjustments. Anything else you wanted to know? I'll gladly answer.
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As the title says, there is somehow a zombie apocalypse. Don't question the science behind it, but somehow it happens. Except, your profile picture magically sprung into existence and you have complete control over it. Will you survive? In my case, I'm pretty well off. I now possess the Saturn V (and launch pad) from Apollo 8. I go out and get the two most important people to me, as many MRE's as I can fit in the command module, and some water. I then proceed to board the rocket with those people and items, launch, fly around the moon (if I have enough fuel) and then rendezvous with the ISS. (As in, because I have to re-enter LEO I probably won't have the fuel to fly around the moon) Then, hopefully I'll get the astronauts on the ISS to let us in (We'd have spacesuits and *could* EVA over) and then I'd stay there for as long as possible - until we ran out of supplies or something mission critical broke. Hopefully that's a few years. If the zombies have died out by then, great! I'll just land the Apollo anywhere (or one of the Soyuz's) and return to normal life. If the zombies are still out there, then I'll just land somewhere mostly uninhabitable (e.g. somewhere in Russia, near an isolated island, etc.) and survive there for as long as I can. So, you and your profile picture against a zombie apocalypse. How do you fare?