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Ultimate Steve

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Everything posted by Ultimate Steve

  1. Propane and Propylene appear to be fairly similar, both fuel gases. From what I can tell, Propane is C3H8 and Propylene is C3H6. A few other takeaways from the posts in the NSF thread: After they laid off pretty much everyone, they did a full duration fire of an engine in a last ditch attempt to get more investor funding. As for their most recent plan for their path to orbit, B0.101 was switched back and forth between many roles, including suborbital demonstrator. This particular booster had a lot of issues with it. Eventually they decided to focus on getting to orbit, and B0.101 was supposed to be for ground tests. B1.002 would have used the information from the ground tests, and it would have stretched tanks. This would be the first orbital launch attempt, although it would have been incapable of carrying any payload because of the extremely slim margins. From there they were planning on B1.003, which would have been even more stretched with larger engines to reach the originally planned performance. Due to the fact that they were making Vector-R bigger and bigger, they considered scrapping it and going straight to Vector-H. Also: These failure stories would be interesting to read, no matter which organization they are from. Does anyone have any sources for more stories like this one? I don't think we have many other actual failed space organizations, but plenty of space organizations have had non fatal failures.
  2. To be fair, the modifications from a short term LEO cargo resupply vehicle to a long term Lunar space station habitation module aren't particularly likely to be straightforward.
  3. Anyone know how much the dev for the ISS modules was? Lunar modules probably have a higher standard than current ISS modules and have to go longer without maintainence, and despite cygnuss heritage it's only in space for a handful of weeks at a time. The jump from 2 months to 10+ years will not be a cheap one to qualify.
  4. Thank you all for the responses! I ended up combining some of those ideas together. First, I tried just using the three reaction wheels on the base to flip it. It didn't have much effect (but then later I realized that the batteries were dead... Oops) so I also used a medium plane landing gear mounted on the front of the rover to help flip it. That didn't work either. I was about to give up and grab more reaction wheels from the other stuff (which is ~17km away, not a trivial easy distance but not too bad) when something strange happened. Phantom forces, likely from the landing gear, catapulted both craft into the air. And with some quick thinking, I was able to land both of them upright, with the only damage being to one of the plane's solar panels! From there, I took the reaction wheels off and completely redid the landing gear with KIS/KAS. I also added like 5 more parachutes in case of an emergency landing. Previously there were enough to save the crew in the event of a midair breakup, but now if there are dangerous hills, the craft might survive landing intact. I'm not going to test that though. Those 5 parachutes were taken from the rover's descent system, which isn't needed any more. There were 6 of them, but one blew up while I was trying to grab it. I've only had to land it twice so far I think, but it is a much better flying machine than it was previously. Thank you all for the help!
  5. Recently, in my (mostly) no revert career, I managed to flip over my Duna plane during a botched landing. The plane itself, while it is an abysmal design that is nearly impossible to land, is the only long range exploration craft on the entire planet and it is in perfect condition (although I will make some KIS tweaks) except for the fact that I can't use it because it is upside-down. Due to the fact that I have so much going on in this save, and that I switch between projects, of which this save is one, pretty often, game time actually runs a bit slower than real life time (6 years in game, which is less than 2 Earth years and I started this save in 1.3.1). This means that I don't want to launch a replacement craft or parts for a crane, as they would likely not arrive until 2021, long after this crew has left Duna. Basically, I would like to flip it back over and I need your help because I've tried to think of a way and I didn't get further than "ram it with the rover and hope it works." I have many mods installed, but the only useful mods for flipping that I can think of are KIS/KAS. However, there are no winches on the whole planet. Kinda an oversight. I'm probably going to put together a KIS "emergency supply pod" to take on all manned interplanetary missions from now on, to think of it. We do have an ample amount of KIS ports, which we can make non-flexible pipes between. However, there are some spare parts I can use to build some sort of machine. Here is what we have to work with: First of all, the Duna plane, shown above. I really don't want to remove the wings as it would be a pain trying to get them back on perfectly, but doing that to one side and then rolling the craft over would be the easy way. Other than that, I can probably remove everything within reason. The Duna rover. I don't want to take this part more than superficially as this is my only means of transport now, but if we have to (reversibly) take it apart I'm open to the idea. Ascent vehicle one. This is also on its side, but it is easily flipped due to the service bay, although it won't stay up because of the missing landing leg. Not much that I'm willing to remove here either, as this is mission critical, but I'll include it for good measure. I can probably remove the landing legs, we shouldn't need them any more. Duna base, which is actually just an old spaceplane (which we crashed on Duna). All of this can be taken apart and used as long as we are left with something usable as a base at the end. Two starship-esque vehicles, one crewed ascent vehicle and one ISRU vehicle. I would prefer to not touch these as they are very important, but I can if I need to. Underbelly of the crew ship. The solid abort motors are out of fuel. Duna descent vehicle. I have two of these and I have zero purpose for them any more. IDK what will be useful, but they are there. Duna base 2. As with the previous base, everything can be taken off as long as we are left with a functioning base. Additional KIS inventory. Duna Orbital Shipyard/Station. Again, would prefer not to touch the Starships, but the nearly useless station is fair game and if we need to, we can touch the starships. The one on the right is redundant now that the crew one has safely landed. Getting stuff down from up here would be challenging, but I was going to try to make flights up here with the ISRU ship to refuel things. In order to take anything down, I would have to do those flights with the crew ship instead (KAS drills) or modify the ISRU ship to carry crew. Both are very high risk operations and I would prefer not to do them but I can if necessary. Transfer ship 02 "Vision." I had no plans to visit this before return, but as far as parts go, it may be more promising than the other station. They are in similar orbits, so I can get to both in a single flight. As long as I have a functioning return vehicle afterward, we can remove anything. There are also some amount of minor debris around the base area, but nothing that noteworthy. There are other assets on Duna, but they are too far away to be practically reached by the rover, and I likely won't do suborbital hops with the Starships just to grab a part, as that means two high risk landings. So, any ideas on how to flip the plane right side up with only the resources in the Duna system? I'll probably just end up taking the plane apart to a point where I can spin it, but if anyone else has any other ideas, they would be greatly appreciated. Also, due to the (almost) no-reverts nature of this career, whatever I do needs to be as low risk as possible. I'm not going to put an ascent vehicle up to a substantial amount of risk to save an exploration plane.
  6. Do you think that the refit of JRTI paid some attention to better landing video connection?
  7. The career has been started! So far I have gotten to orbit.
  8. Ooo, this sounds interesting. If I have the time I may try it! I wonder how much this will change the Delta-V requirements of the system...
  9. Also did they ever reveal what they are naming the capsule?
  10. Did anyone else notice the liquid raining down upon the cameras just before launch? Any idea what that was about?
  11. Congratulations to the teams at SpaceX and NASA!
  12. That is the dead body of the Deep Space Kraken. Before its demise, all spacefaring kerbals were at the mercy of its relentless tentacles. Many a ship were torn apart in interplanetary space. However, one day, Squad Almighty, carrying the legendary Floating Point Sword, managed to slay this terrible beast once and for all. (It is an easter egg and reference to an old bug called the "Deep Space Kraken" that ripped ships apart)
  13. It doesn't matter what the weather is now unless it endangers the pad crew, it only matters what the weather is at the time of launch and shortly after (at both the launch site and the recovery sites). We won't be able to accurately know that until a few minutes beforehand.
  14. They can also reach more orbits because they can launch from the equator. Not sure how useful this would be, but someone will probably have a use for it.
  15. Do you have KIS, KAS, and BDArmory installed? I believe it requires all three. This mod was also made for version 1.1 of KSP, and a lot has changed since then, both with the game and the mods required for this mod to work. It likely will not work properly, if at all, in the most recent version. I did manage to get this mod working in 1.3.1 a while back, but I have not tried beyond that. I don't think there's another similar mod out there. Unfortunately, you may be out of luck.
  16. Not really a practical use for a shuttle like return vehicle, but an inspirational one. Return the ISS to Earth and reassemble it at a major museum or something. The Smithsonian comes to mind but that may be too america-centric.
  17. Eventually. My energy to work on this sort of thing comes in bursts. Sometimes I'll be really into this for weeks, and then nothing for months. Apologies for that. However, school is over now, so the next time the energy comes, I should get more done than usual.
  18. It's about time! It's been net next month for several months now.
  19. You might be able to find me in South America somewhere!
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