Jump to content

peewee69

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by peewee69

  1. Thanks for the replies. For clarification, by 'upright' I mean pointing at normal (in my equatorial orbit this means north), which, as Reactordrone points out, should maintain that orientation. I have no joystick, so not that. I'll try turning the trim off later (as Snark suggests) and see if that works. However, quite few weird orbital decays have been appearing in my game since 1.1, so it is probably connected to the bug that swjr-swis mentions.
  2. Hi all! Just wondering if anyone knows why my space station in orbit around the Mun refuses to stay still. I put the thing upright, engage SAS and as long as I don't switch back to space centre or another vessel it'll remain in that position no problem. However, if I switch to another craft for a while, when I return to my space station it has drifted away from it's upright position? Does the Mun have weird fluctuations in it's gravity field or something? I have also noticed that leaving my Mun lander in orbit will result in the ship spinning with an accelerating force. Surely this defies the Newton's law of motion? Or is there a very thin atmosphere around the Mun which creates tiny amounts of drag?
  3. Thanks for the replies. Nothing else docked to it, I've only ever played 1.05 and yes; I am fully recharging each and every day. Just double checked, and guess what; the problem no longer exists! I guess it's problem solved for now, but I know it wasn't behaving last time I checked up on it, I spent many orbits trying to figure it out. Anyway, thanks for your help!
  4. Hi fellow kerbanaughts! I have a space station orbiting Kerbin which used to have enough battery stored electric to make it through the night, but now it doesn't! Nothing has changed, and it is still fully recharging during the day, so I guess that the batteries must be degrading? Do they do this over time? If not, why do I not have enough power now?
  5. I previously put the cabin crew module right at the top of my rocket, followed by computer, then fuel and engine. I lifted to orbit, collected one stranded Kerbal in orbit halfway to Mun, then went into Muner orbit to collect another. It was very early in career mode, but I think I turned a very tidy profit from the mission. I landed it with 2 radial parachutes (or maybe 3, I can't remember!)
  6. Thanks all! I did it exactly as Snark suggests: landed on engine and tilted over onto the tires, it worked a treat! This was Jack Kerman's first successful landing and launching back into orbit. I am playing career mode and this little baby will be able to nip down to the Mun and return science to the orbiting Mun Station Kalfa and is fully reusable! I LOVE THIS GAME!!!!
  7. Hi fellow kerbanaughts! I'm trying to land a rover on the Mun, but landing at around 5 m/s is apparently enough to pop my wheels! Am I doing something wrong? I am using a nerv engine to decelerate my horizontal speed, then flipping upright to suicide burn close to the surface before flipping back horizontal to use RCS thrusters to control my final landing speed. Here is a screenshot of my lander;
×
×
  • Create New...