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HandHunter

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  1. Good news, compiled a build for 1.1. Dropbox link What I did: minor reference updates, and had to add functions to get roll,pitch and yaw since Quaternions doesn't have the methods in them. Keep in mind, this isn't probably how @BahamutoD would do it, but it's the fastest way i could get the mod working for the pre-release. Thanks for a great mod Baha!
  2. Thought Unity was using 4.5 as that was what the source of the project was on, I lowered it to 4.0 from 4.5. Anyhow it's working without any problems at all. It's as easy as to recompile with 3.5 again, no other changes needed if it worries you.
  3. Made a 1.1 pre-release build with fixed references and more or less correctly configured ModuleManager_CollisionFX.cfg. Everything seems to work perfectly at first glance, made a build, tested it, fixed the cfg and it functions. Source is included for anyone who doesn't trust me. (Dropbox)CollisionFX_1.1Pre_CommunityBuild.7z
  4. Made a recompile with updated references to the 1.1 pre-release dll's, fixed the obsolete methods of accessing light component and changed it to .net 4.0 to get rid of a error on boot. Here's a link for anyone interested, included source for anyone who want's to be on the safe side. https://www.dropbox.com/s/h7b0vgzhif1w8gv/EngineLight.7z?dl=1 Built as debug DLL, will leave link valid, but use the one below. (Dropbox) EngineLighting_1.1Pre_CommunityBuild.7z Built as release DLL Thanks Taja for a great mod.
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