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Raknor

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Posts posted by Raknor

  1. Thanks for the fix, performance is great again.

     

    Sadly now it sometimes doesn't work in Career mode:

    // Couldn't get a contracts frame, shouldn't happen
    if (contractsFrame == null)
    {
    	Destroy(this);
    }

    Guess what happens. :wink:

    I can reproduce it reliably. When loading the game, the contracts app is nice and big at the space center, but after entering and then leaving the VAB, it is back to the default size.

  2.  

    On 3/30/2016 at 3:47 AM, nightingale said:

    Completely rewritten for KSP 1.1, guaranteed no performance problems, because with the new UI code it can just do its thing and unload!

    Unfortunately no, that's not the case. Using the latest mod version still roughly halves my FPS on KSP 1.1.  I get around 100fps in orbit without the mod, and only around 50fps with it installed, in a fairly new sandbox game with a stock Dove vessel in orbit.

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