Raknor
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KSP 1.2.9 and 1.3: Localization Update Stationary Train Consist
Raknor replied to Whirligig Girl's topic in KSP1 Discussion
Hype train derailing in <insert language here> -
Will you announce that the seams in the ground have been fixed?
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- pre-release
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You won't believe what has been posted before: https://www.reddit.com/r/KerbalSpaceProgram/comments/5x63qb/we_are_very_happy_to_announce_a_prerelease_date/defja8a/
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[obsolete] Wider Contracts App [v1.3.3] [2016-04-28]
Raknor replied to nightingale's topic in KSP1 Mod Releases
Thanks for the fix, performance is great again. Sadly now it sometimes doesn't work in Career mode: // Couldn't get a contracts frame, shouldn't happen if (contractsFrame == null) { Destroy(this); } Guess what happens. I can reproduce it reliably. When loading the game, the contracts app is nice and big at the space center, but after entering and then leaving the VAB, it is back to the default size. -
[obsolete] Wider Contracts App [v1.3.3] [2016-04-28]
Raknor replied to nightingale's topic in KSP1 Mod Releases
I had a look at the source, it's easy to see why the performance problem happen: If there is no contracts frame to begin with, as is the case in sandbox mode, the mod never unloads and keeps looking for the non-existing contracts frame, iterating over all frames each frame. -
[obsolete] Wider Contracts App [v1.3.3] [2016-04-28]
Raknor replied to nightingale's topic in KSP1 Mod Releases
Unfortunately no, that's not the case. Using the latest mod version still roughly halves my FPS on KSP 1.1. I get around 100fps in orbit without the mod, and only around 50fps with it installed, in a fairly new sandbox game with a stock Dove vessel in orbit.