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Giland

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  1. Question on the science lab. I put a rover on Minmus and found my science per day was real low, like 0.6631 science per day low. When compared to a regular lab, which is around 17.5 per day So I opened the config and believe this is the section that controls the science research? name = ModuleScienceConverter dataProcessingMultiplier = 0.05 scientistBonus = 0.2 researchTime = 7 scienceMultiplier = 4 scienceCap = 100 powerRequirement = 4 ConverterName = #autoLOC_502055 StartActionName = #autoLOC_502056 StopActionName = #autoLOC_502057 The multiplier caught my eye. I wondered what a stock crewed science lab was set to. name = ModuleScienceConverter dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 500 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research Is that correct?
  2. Having only this mod and stock, I cannot click on the standard capsule and select crew report, nor deploy the goo container, nor observe the science jr. The options are not in the context menu. Remove the folder, they are all back. Just downloaded the latest 4/23/16.
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