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cptcaptain

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  1. Started to frequently crash (since 1.1.2) here as well. With and without mods. Either after deploying parachutes or solar cell arrays, or just while in the SPH or on the launchpad. Up comes a small window with an access violation ("Write to location 400d2a48 caused an access violation."), sometimes I get a crash report ("KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:3ff3db12"). Thanks for all the work. Edit: Looks like Calvin Maclure`s.
  2. Thanks. So vectors are bad. I emptied my GameData folder and began adding the mods one after another and testing them in combination with FAR. I think I narrowed it down to the MK2 Expansion and/or HullCam VDS. Leaving them out makes the CoL movable and arrow-less. Most of the time anyways. Also my planes get off the ground.
  3. I for the first time installed FAR after 1.1 (64x) came out and want to thank you for this great add-on. I only wish I´d used it earlier. I skimmed the thread and did a google but could not find anything related to my question so pardon me if that`s something known. I made a few SSTO to get familiar with FAR and got them to orbit and de-orbit pretty easily. Yet after adding something (reproducible with a normal docking port) in the cargo bay, my SSTO hardly lifts off and suddenly it appears very tail-heavy Checking back into the SPH it appears the CoL is now way up in front of the CoM just in front of the docking port. Mods I use and that are not cosmetic like EVE or PlanetShine are MK2 Expansion, PilotAssistant and the NearFuture packs (the latter I did not use in the quick sample craft in the pictures). I do use the newest version of FAR and it is installed correctly. That`s the easiest part I guess. Any ideas?
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