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About me
Space-Birdy
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Games, Aeronautics, and Lego.
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The Wasp: Small Stock Tilt-Wing Vtol
Bloojay replied to Bloojay's topic in KSP1 The Spacecraft Exchange
Personally i'm fine with Necroing, kinda a mechanic of forums in my opinion but I appear to be in a minority on that. As for the Wasp I haven't done anything with it in quite a while, and It has no oxidizer on board as far as I remember. You could take the mechanics of it and adapt it to that role, but I'd imagine it would take a non-small amount of overhauling to get it even space worthy. If you do though let me know cause it would be really cool.- 28 replies
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[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
Bloojay replied to Ker_nale's topic in KSP1 Mod Releases
@Aelfhe1m kthnksbai -
[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
Bloojay replied to Ker_nale's topic in KSP1 Mod Releases
is this still a thing? -
[1.1.3] KSP Craft Organizer (VAB/SPH tags + craft searching)
Bloojay replied to Ker_nale's topic in KSP1 Mod Development
Is this still a thing? -
Wich real life rockets do you think look kerbal
Bloojay replied to Youre_avarage_Kerbal's topic in Science & Spaceflight
The Ares 1 was built Upside down Various versions of the Atlas V where made without Symmetry as was a variation of the Zenit which I've recreated in KSP -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Bloojay replied to girka2k's topic in KSP1 Mod Releases
@Alewx is there anyway to at least make the part believe it's facing a different Direction? The bug I'm dealing with is caused by parts with body lift facing odd directions to the direction of travel, so if there's a way to set the part so the game thinks it's oriented differently the game wouldn't cause the bug. So far my only option to solve this is to outright disable all body lift in the game, which would render my craft unflyable because Ironically it get's most of it's lift from Body lift. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Bloojay replied to girka2k's topic in KSP1 Mod Releases
Yeah that's what I mean, and there doesn't appear to be a convenient "Turn Off body lift" button anywhere in the weldament file. I've even set the Aero model from "Default" to "none" after some snooping around how to edit part config files, and it didn't really do anything. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Bloojay replied to girka2k's topic in KSP1 Mod Releases
Is there any way to disable Body lift on welded parts? I'm trying to use part welder to circumvent a bug with KSP's aero that keeps randomly sending my craft in an equally random direction because the poor body lift can't handle my crafts reasonable design -
I'm really starting to dig Tweakscale
Bloojay replied to Bloojay's topic in KSP1 The Spacecraft Exchange
@Mjarf Thanks! It's sort of a successor to my original bone stock Toy shuttle @PT It uses Part welder for the main bucket, I have no idea how to upload that Shenanigans -
My first real craft that I've really ever modded, I made a toy scale Space shuttle. It primarily uses Tweakscale, but on account of the f'd aero this thing produces I've also utilized part Welder on the entire Pilot bucket, and have edited the part file it produces to be quite a bit more reasonable. The only part on this craft that hasn't be tweaked with tweaked scale is the Command Seat, and I think this thing turned out beautifully.
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The "Swept Wing", "AV-R8", and "Tail Fin". And just out of curiosity, I don't suppose you have anything for the AV-T1 do you? If not, I think @Ven has a replacement texture in his Stock Overhaul mod, though it might be an entirely new model.
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for the winglets could you extend the darkening to the tip of them? It looks a bit weird with 3 tones. And I'm also confused, the post says 1.3 compatible and the mod version is .14, but the space-dock says the mod version is .13 and it's only 1.2.2 compatible
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How's this for 1.3?
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Is this information still relevant or has it changed?