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shaunlake

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Everything posted by shaunlake

  1. God damn! The 0.14 update introduced a new physics engine. It made using RCS as a thruster more weird and hard.
  2. Ahoy, I think these two links would help you. http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Part_Modelling_Guidelines http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Making_an_asset_from_start_to_finish Shaun.
  3. SteevyT Alehkhs, THAT is the kind of docking node I was trying to create. Thanx men, I think your ideas deserve a great cookie.
  4. Maybe just tree big arms made of fuel tanks. Between them just a little place for a shuttle. But it works only with shuttle (it does? i\'ve tried). How about modular space stations?
  5. Kraken feels like a sir while drinking your fuel.
  6. ...burning could probably give you unpredictable effects?
  7. AWESOME. The decoupling of 6 stages in the beginning gave me shivers. You be probably goin\' for the Osca\', man!
  8. dunno why so many spoila\'s with so many sh!t in them. Yarr. really, me hearty, the Steam community will help ya.
  9. Maybe you should try to wait till you go to the opposite side of the place you want to be Apoapsis and then butn prograde? (this is just an idea)
  10. As you know, the 0.14 update is out this week. Maybe. So, this update gives us the opportunity of making space stations. I\'ve tried to put a small station into orbit, but it didn\'t work. So, the solution is a modular space station, which is welded directly in the orbit. Does anybody have any ideas of making 'docking' node?
  11. As I understand, if you just put the decoupler and the engine in one stage this wouldn\'t work. I just turn on the engine and then I jettison the rocket.
  12. Thank God!. I think it is the first good-looking shuttle. I like it.
  13. Oh! THAT looks cool. It is definitely useful an pretty cool. It looks so beatiful in the space!
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