BoxSat a.02f released: -Updated for KSP 1.0.4. -Removed thermal mass adjustments. Side note: We will be returning to more active development soonâ„¢. Although this is somewhat personal, I feel the fans deserve an explanation - my divorce is winding down, and I'll be moving in 2 days to my new house with my daughter as a full time single dad now. That's about as in depth as I'll go into it publicly, but the "D" word should suffice for explaining things. Thank you all for your patience while I endured what felt like purgatory. Cheers! -J
Hi Boss, It was updated then tested using 1.0.2, we can't guarantee that it will work with 1.0.0. To my knowledge, some things have changed between the two versions which will make the mod "act funny" in certain scenarios, like re-entry.
Some of us dislike not having beer for many personal reasons and would have no access to fantastic bubbly, hoppy development fuel without a means of support. It would also be helpful to the community so we can make more content for you.
Alpha.02e 05/09/2015 -Updated for KSP 1.0.2. -Updated MM cfgs to use NEEDS. -Adjusted center of mass on all parts for better balance. -Removed two prototype parts that were problematic.
Another quick update to the BoxSat mod. Things are starting to slowly calm down on the medical front, so hopefully soonâ„¢ I'll be back in the dev seat for some new parts. I do need to finish a project for a client of mine in the meantime, but Orcmaul is "braining" for the next big features to come to BoxSat once I'm all healed up. Cheers guys! Alpha.02d 01/13/2015 -Fix missing Propellant node in prototype LFO engine part. -Added stack node to dipole antenna. -Added prototype quad frame part and MM cfg for rcs stack nodes.
This mod isn't dead, we'll be maintaining it to whatever versions of KSP Squad releases while I'm recovering / going through more medical tests. Once I can get the docs to put some duct tape in the right places, we'll resume our normal development until we reach "feature complete".