3dprintingnut
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
Any Chance of this mod being updated??- 275 replies
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Why do mk2 fuel tanks hold the same amount of fuel as mk1?
3dprintingnut replied to 3dprintingnut's topic in KSP1 Discussion
So why not just fill up the extra space with fuel? -
SSTO to the surface of Eeloo and back
3dprintingnut replied to 3dprintingnut's topic in KSP1 The Spacecraft Exchange
I have 88 of the PB-NUK Radioistope Thermoelectric Generators on the cargo bays. Check it out and download it at https://kerbalx.com/3Dprintingnut/Eeloo-x and see for yourself -
SSTO to the surface of Eeloo and back
3dprintingnut replied to 3dprintingnut's topic in KSP1 The Spacecraft Exchange
In what way is it not a SSTO? -
I made a SSTO that can make it to the surface of Eeloo and then back. Let me know what you guys think! https://youtu.be/b8EyUzO4SNM
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
Yay! Thank you for all of your hard work in this mod! Ill let you know if I find any bugs.- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
So Is there any new updates that are coming out soon?- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
Ill design a couple stations and send them to you. I also got a idea for docking with ground bases that ill send ya.- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
What do you think about the idea of a couple stations orbiting the sun? You could have a solar station with a really close orbit to the sun and a deep space station on a really far away orbit like twice as far as Eeloo?- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
That worked thanks!- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
I am having a problem with undocking my ships, I click on undock and nothing happens. its about half of the time that I try it. This seems to be a known bug but it is definitely happening a lot more now. I did find this if I took the time I could figure out what he is talking about in there but for now im just using f5 and f9.- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
So I had a idea for automated freighter ships carrying various cargo and going from one station to another. You can intercept the ships dock with them and steal the cargo, I dont think that you should be able to take control of them but just be able to steal the cargo and fuel and stuff. It would also be cool if you had to destroy or disable a certain part of the ship before you are able to dock with it. Then you will be a actual space pirate!!- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
You Rock man! this is awesome so much more stuff to do! Thank you ill let ya know if I find any bugs.- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
I sent ya a couple of my ship designs yesterday Hope ya like them- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
3dprintingnut replied to gagarinekerman's topic in KSP1 Mod Releases
Ive been playing for a couple hours and its been great! It add a whole new dynamic to the game. I think this really has the potential to be big!- 275 replies
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Hi I am having a problem with radiators and cooling reactor cores, No matter what I do or where I place the radiator it just has no effect and the reactor core will keep climbing and overheat. I attach the large extendable radiator directly onto the smallest reactor and it still will not stop it from overheating. I have deleted the game and reinstalled it and its still happening. Any help will be greatly appreciated, I am using V1.3.1 and the reactors are from the near future electrical mod.
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
3dprintingnut replied to bac9's topic in KSP1 Mod Development
I can shape the wings to whatever size or shape that I want but the Fuel always stays at 768.0 any Ideas what would cause this? And also thank you so much for making this! Its one of my favorate mods