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EmbersArc

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Everything posted by EmbersArc

  1. You're right, control surfaces are probably more important. Your solution sounds great. I'd love to add a plugin to disable the control surfaces when not deployed. I'm more of a modeling and texturing person though and don't have a lot of experience with programming. Do you have some tips on where to start with that?
  2. Apart from the Unity wheel problems which should be fixed in 1.2 I'm quite happy with the legs now. So on to new things! I've spent some time working on grid fins, here's a WIP: Ideally ModuleAeroSurface and ModuleControlSurface should work together because the fins are in some way both airbrakes and control surfaces. I haven't tried it yet but I assume that they won't work together the way they should. Maybe there will be a workaround with reaction wheels or RCS but at least at first they will only act as airbrakes.
  3. Update 1.3 Texture overhaul: Now based on stock textures Adjusted model to look more like the real thing
  4. Update 1.2.2 Improved model Added white variant (moved attachment node so existing crafts need to be adjusted) Update 1.2.3 Quick fix of white texture
  5. Update 1.2.1 Improved textures and materials Adjusted cost for inflation Hoping the real ones will survive the landing later... Next up: A white version SpaceDock is having some trouble today, try Curse
  6. I'd like to avoid making them in more than 3 different sizes. Although you can play around with the scale parameters in the config file.
  7. The wheel system in its current state is pretty much work in progress as confirmed in the latest devnotes: @nli2work said he would rather wait with the tutorial for this reason and also because we both aren't much closer to actually understanding the system.
  8. They come in three different sizes for the diameters of the stock tanks. Not sure whether they will fit the Falcon 9 though.
  9. Update! @nli2work and I have spent hours trying to figure out how to make the suspension scale correctly, with moderate success. It's much better than before though with many other improvements. I don't want to let anyone wait so here it is. Download from SpaceDock Attention: The legs will extend further in flight than in the VAB, so don't worry if they don't reach past the engines.
  10. No phantom forces or legs walking around after landing? I'm not going to complain! Thanks, I should probably change this...
  11. Quick update @nli2work has done an amazing job setting the legs up for 1.1. I've spent the last few days understanding and tweaking the system. The one remaining problem is that the animation for the suspension isn't scaling properly yet and only works with the unscaled version. I have some ideas how to fix this and the new version should be released soon.
  12. Sounds great! Would be cool to see a tutorial about how it's done right Will send you a Dropbox link with all the files if that's alright.
  13. KRE has a new maintainer! See the new forum post: Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. Includes: Falcon 9 Landing Legs in three different sizes. Firespitter required for black variant. New Glenn Landing Legs in two different sizes. ITS Landing Legs in two different sizes. New Shepard Landing Legs in two different sizes. Grid Fins for control and additional drag on descent. Deployable Wings to fly back stages. SuperDraco Engines to land your capsules and provide in-flight abort capability Fuel Tank with ladder extension Heat Shield with integrated shroud, decoupler and deployable landing gear Docking Port compatible with stock docking ports Recommended mods: Flight Manager for Reusable Stages Trajectories Compatible with: TweakScale RealPlume Ferram Aerospace Research Installation: Move the "KerbalReusabilityExpansion" folder to KerbalSpaceProgram/GameData/ and you're good to go. With CKAN CLI: ckan.exe install SpaceXLegs License: MIT License How to: Build a reusable first stage Special thanks to: @nli2work for making the legs work initially for 1.1. The setup has since been redone but it would have been much harder without that help. @DerpyFirework for contributing the "DeployableAeroSurfaces" plug-in for the grid fins. It is in the public domain and the source code can be found here. Good luck landing stages!
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