Hello all!
There is a question of the normals maps:
How exactly do you make normal maps in the game?
I make them like this:
cards normal, then there is a problem with the light
It looks Unity normally makes a height map (I guess) in the alpha channel
. KS accepts these cards, but there is an example where the normal map works in its expected form. These normal maps work well
I use a shader KSP / Bumped
Thank you for attention