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Joe12473

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  1. Dont know if this got said yet, only looked back a couple pages, but when updating on CKAN I had no default cfg profile after the update. Took me a few minutes to figure out why I was only geting the background simulation, but I just went on github and plopped the default cfg in from that download.
  2. Loving the mod, just a few things I would like to see: -Have food/oxygen be consumed from lower stages first. Currently I believe it averages so I have to manually transfer the resources to the upper stage from the stage I'm discarding, and I've had a few close calls on missions because its easy to forget the snacks/air. -Being able to hide vessels on the main vessel tab would be nice. I know I can make groups and hide them that way, but I think it would be nice to have two tabs, one labeled "Current" and one labeled "All", which would allow you to click 'hide' on vessels you don't care about and it'll stay out of the 'current' tab. -When out of resources, say food, it would be neat if the text would say "Jeb thinks he can go x more hours without food" (This may be in already but I haven't gone more then a day without food ) -capsule and heat shield malfunctions/defects: Capsules could leak oxygen and heat-shields could chip/crack, causing it to overheat x% faster. Could happen not by chance but if impacted/ x amount of G's experienced for x amount of time. -Parts required for some malfunctions? Just a thought, but what if certain fixes require one 'part' unit? parts could be lightweight and could be able to be stored as the current consumables are, in capsules and standalone. I don't know its a problem necessarily but currently if you have an engineer your craft is perfect as long as he's fed, to me it follows the logic of this mod to need parts for some fixes. Would love to hear thoughts/opinions from people on these. Even if none of this remotely happens this is still a fantastic mod and I can't wait to see what new content gets released. Question: does shielding not only help against radiation, but also heat? because If it doesn't that would be a fantastic feature to include. Also, does radiation stack for each Kerbal over the course of the game? If so is there a way to view how many rads they've picked up? and If not that'd be pretty neat too.
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