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Klaus

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Everything posted by Klaus

  1. I found an issue in the science game mod. I cannot turn on the EL menue, which shows how many rocket parts you need an how much mass your ship has. In sandbox everthing is ok. A new game in science mode has the same issue.
  2. Hi if I start with the FTT Folder Kerbal Space is hanging up. And the Kontainers are not changeable. I cannot switch between the resssources. Does anyone can help? Ok forget it. I forgot the ressource Pack to install.
  3. Thanks taniwha for Help. First I didn't found the newest version of Modul Manager. Now with the newest version everthings works fine. You saved my weekend. The dlls are on last part at the end on the download page.
  4. Hi I am using Kerbal Space 1.1.2 and EL is not working. The productivity of my Workshop is always 0 and there are only engineers inside. So I reinstalled Kerbal Space with no mods, just EL, Modul Manager and Kerbal Stuff (MiniAVC). Kerbal Stats 2.1.3. But nothing helps. With a new version and only these mods it won't run. Could you please help me? In the past I ran EL with less of these mods. I found one error in the log file. But I don't know what it is? [LOG 06:13:26.330] AddonLoader: Instantiating addon 'ModuleManager' from assembly 'ModuleManager' [EXC 06:13:26.339] MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. ModuleManager.ModuleManager.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>c__Iterator32:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator31:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>c__Iterator45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() [LOG 06:13:26.344] AddonLoader: Instantiating addon 'Logger' from assembly 'MiniAVC' Kerbal Space without Launchpads is horrorable. By the way I found out that the UKS/MKS mod making some changes for the Exptra Planetary Launch Pad. It makes producing vessels very hard because you need 2 other ressources instead of rocket parts. There are some cfg files named with el..... and el.....mu file in asset folder. Delete them all and you can use rocket parts again.
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