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matlai17

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Everything posted by matlai17

  1. I dunno what I would do since I've never used such a mod before and fortunately I didn't have any Kerbals in any danger. If there was I would probably modify the cfg file for the relevant parts to reasonable values and alter my save to give the ships the correct amount of resources. As for the point of it... I suppose one mod lead to another. I was installing mods like crazy since the 1.1 update and some mods interacted with other mods and this was one of them. It looked interesting enough so I installed it.
  2. Kerbalism was updated and the oxygen/food resource values now correspond to community resource pack values. As a result, the planetary and container greenhouses as well as the life-support, food, and oxygen containers no longer have the capacity to sustain Kerbal life in space with Kerbalism installed
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