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Everything posted by TheSealBrigade
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(WIP) Traveller's Dream Planet Pack 0.2
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Mod Development
Hey everyone! Update is coming soontm Hang on there! -
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(WIP) Traveller's Dream Planet Pack 0.2
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Mod Development
Thanks! Sorry About That! -
(WIP) Traveller's Dream Planet Pack 0.2
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Mod Development
I am working on learning how to paint up the textures myself, so there may be improvements in the future. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
(Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 Im getting a spam of that and the game wont run correctly. Any Suggestions? -
(WIP) Traveller's Dream Planet Pack 0.2
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Mod Development
Everyone welcome our newest member, Fearless! -
(WIP) Traveller's Dream Planet Pack 0.2
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Mod Development
There is only two bodies as of now, so ideas are always appreciated. -
(WIP) Traveller's Dream Planet Pack 0.2
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Mod Development
No, that's just what the marketers are telling you. It actually orbits. They make you pay extra if you book a trip "before it leaves" -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Yay! That was the step I needed to finish version 0.1 of the Traveller's Dream Planet Pack! Thank you! -
Do you need a break from the endless science experiments you are tasked to do? Are you tired of being burnt to a crisp, exploded, or being smashed into a planetary surface at high velocities? Then the Traveller's Dream is for you!* For the first time in quite a while, an extra-solar star is passing by! Imlyanavor-Kai** is a nice, white hot star; only multiple trillion meters away!*** Wow! Tech De Ra is a pleasant, always-90 degrees paradise. You better bring your lawn chair, because lying in the sand is an extremely bad idea!**** Fearless is a close neighbor to Tech De Ra. The perfect place if you like awesome views! More to come! PHOTOS DOWNLOAD http://spacedock.info/mod/883/The Traveller's Dream Planet Pack Feedback is always welcome! Make sure to tell me about issues! (I am aware the solar panels are not behaving!) All Rights Reserved *The Traveller's Association does not guarantee your space program permits vacation, breaks, etc. **The Traveller's Association recommends you do not enter close proximity of Imlyanavor-Kai. ***The Traveller's Association does not provide any faster than light travel devices. ****The Traveller's Association does not claim responsibility for sunburn or first-degree burns.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
@The White Guardian, I have fixed the ocean being missing, but its completely black. Here's the cfg - http://pastebin.com/jtTeNe4f -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Why is my ocean not visible from space and how could I fix this? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Could someone clarify that this Ocean parser is correct? Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 16 minDetailDistance = 16 oceanColor = RGBA(45, 164, 204, 255) Material { colorFromSpace = RGBA(70, 188, 227, 255) color = RGBA(70, 188, 227, 255) } FallbackMaterial { colorFromSpace = RGBA(70, 188, 227, 255) color = RGBA(70, 188, 227, 255) } Mods { AerialPrespectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 90 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.0,0.0,-1,1 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 29 } } } } } -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
How would one change the sea level of a planet? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
I'm getting an odd problem with the direction of the terminator. Any suggestions? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Coronas { Corona { rotation = 3 speed = 9 updateInterval = 5 scaleLimit = 5 scaleLimit = 5 scaleSpeed = 0.8 Material { texture = TravellersDream/Imlyanavor-KaiSystem/Imlyanavor-Kai/corona.png inverseFade = 2.553731 So this is wrong, @Sigma88? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Why does my star look like this? -
[Kopernicus](V0.55)(1.1.3) Universe: Star Pack
TheSealBrigade replied to Daeridanii's topic in KSP1 Mod Development
What a wonderful and creative mod! I will probably find myself playing more KSP than usual... And decent textures in GIMP? I've got a plan for a planet pack of my own, it would be wonderful if passed on the knowledge, @Daeridanii. -
Banned for disliking the my favorite color.
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Now that I think of it, my No Man's Sky hype might just be getting a bit out of hand... Oh well.
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I think only the planets close to the Sun should have particle effects, as to simulate the surface ablating away.
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Rocky Road
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@daniel l., It's the new home? The end goal? Or is it Kerbin with it's ocean still? edit: It is Trithia, isn't it?
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@daniel l., I am beyond pleased that Dark Days is coming back. So pleased in fact, I will do everything within my power to make a trailer/cinematic film series for Dark Days! (Once it's released, that is ) Of course, I will need your permission to make a trailer that you can use...