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kugutsu

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  1. The station contract is not working for me at any rate. I ran into exactly the same problem with my RSS/RO/RP-0 campaign on 1.0.5, but this is an entirely new, clean install, with exactly the same symptoms as before. All the objectives tick off fine until it comes to the moment of bringing the crew home, when the game seems to think they are still up there. Taking the same crew back up to try again doesnt seem to help either Its a bit of a pity, as it breaks the immersion of an otherwise fantastic suite of mods!
  2. Hi, I am bringing this over from my post on the contract configurator thread, as it seems it could be an RP-0 thing: I am having a bit of a problem with the 'First Space Station' contract. I have built a station, launched it and got it into orbit empty, then launched a crew, who spent 30 days there. I then undocked their capsule and brought them home safe. Problem is, these last parts don't seem to register, and the contract won't complete, despite all the mission objectives having been met. Any help would be appreciated! If more info is needed, I am happy to provide it, if you tell me what you need. Thanks! Screenshot of the result, with all the apparently incomplete objectives here: http://imgur.com/RF9onEJ
  3. I think it must be from RP-0, as that seems to disable most other contracts. If I recall (will check again when i get home from work...), the only other contracts available are the Dmagic scan ones, but I don't think they would give the space station contract. Thanks, I will try over on the RP-0 thread.
  4. Hi, I am having a bit of a contract problem that I think might be linked to CC. It is with the 'First Space Station' contract. I have built a station, launched it and got it into orbit empty, then launched a crew, who spent 30 days there. I then undocked their capsule and brought them home safe. Problem is, these last parts don't seem to register, and the contract won't complete, despite all the mission objectives having been met. Any help would be appreciated! If more info is needed, I am happy to provide it, if you tell me what you need. Thanks! Edit: here is a screenshot of the mission objectives. They should all in fact be complete, as I have fulfilled all of them: http://imgur.com/RF9onEJ
  5. Hello, have been lurking a while, but the recent update of this fantastic mod (and RSS and RP-0), that make KSP into so much more than a game, have finally inspired me to create an account Unfortunately I have encountered a bit of a problem with this latest upgrade, where after ignition my rockets just float gently upwards at about 0.2 m/s until they run out of fuel, spin around a bit, still floating upwards, until I get bored and hit escape, or they explode... This happens with the very simplest of rockets, just a sounding rocket core, two procedural tanks (one for a nose cone and one for a body), an aerobee engine, and three basic fins, shrunk down to 50% size. Here is a list of the mods I have installed: Any feedback would be appreciated, and if more information is needed I will try to provide it (though you might need to explain to me what it is and where to find it )! Thanks EDIT: the problem apparently goes away and the rocket flies normally if I make the fins 100% size. Very weird, insight would still be appreciated...
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