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habix

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Everything posted by habix

  1. I'm using tripple (3x 1920x1080) monitor setup, with monitors 1 & 3 in portrait mode.. main monitor is middle in landscape. The problem is: game launcher lists resolutions of monitor #1 (which is in portrait mode), but starts game on main monitor. I have to edit settings manually and set it from 1080x1920 to 1920x1080.
  2. I love this mod, but it doesn't work very well with RemoteTech. If you're controlling unmanned craft remotely, triggering actions on parts is delayed depending on distance from home. With part commander I can skip this delay (possibly trigger action without connection back to home - which is not possible if you try to trigger by right clicking a part and selecting from menu). Any chance of making this 2 mods work together?
  3. Sorry.. didn't read up the forum to know what the original problems were, but this patch fixed some exceptions I was getting when putting some items in containers while in VAB [LOG 15:07:17.765] Start pickup in mode Move from part: SEP.solarPanel (Part) [EXC 15:07:20.065] NullReferenceException: Object reference not set to an instance of an object BaseFieldList.GetEnumerator () KIS.KIS_Shared.CleanupFieldsInModule (.PartModule module) KIS.KIS_Shared.CleanupModuleFieldsInPart (.Part part) KIS.KIS_Shared.PartSnapshot (.Part part) KIS.KIS_Item..ctor (.Part part, KIS.ModuleKISInventory inventory, Single quantity) KIS.ModuleKISInventory.AddItem (.Part part, Single qty, Int32 slot) KIS.ModuleKISInventory.GuiInventory (Int32 windowID) KIS.ModuleKISInventory.GuiMain (Int32 windowID) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) The exception is gone and items gets transfered to container now, thanks!
  4. I didn't have time for a full test yet, but the exception is gone and also FAR finishes voxelization process now. (took latest release and overwrote the dlls from last link)
  5. Still getting that nullref with 1.2.1.4 [LOG 08:30:42.609] RemoteTech: ModuleRTDataTransmitter::OnLoad [LOG 08:30:42.609] RemoteTech: ModuleRTAntenna: Find TRANSMITTER success. [LOG 08:30:42.610] RemoteTech: ModuleRTAntenna: Add TRANSMITTER success. [EXC 08:30:42.611] NullReferenceException: Object reference not set to an instance of an object ConnectedLivingSpace.CLSAddon.RebuildCLSVessel (.Vessel newVessel) ConnectedLivingSpace.CLSAddon.OnVesselWasModified (.Vessel data) EventData`1[Vessel].Fire (.Vessel data) RemoteTech.Modules.ModuleRTAntenna.AddTransmitter () RemoteTech.Modules.ModuleRTAntenna.SetState (Boolean state) RemoteTech.Modules.ModuleRTAntenna.OnStart (StartState state) Part.ModulesOnStart () Part+<Start>c__Iterator25.MoveNext () [LOG 08:30:43.984] bluedog.rangerDish added to ship - part count: 2 [LOG 08:30:43.994] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 08:30:44.027] Updating Untitled Space Craft [LOG 08:30:44.088] Updating Untitled Space Craft [LOG 08:30:44.149] Updating Untitled Space Craft [LOG 08:30:44.207] Updating Untitled Space Craft
  6. Works for me just fine with other 75+ 1.1.2 mods..
  7. Yes, it worked without Remotetech. Also it worked without CLS but with RemoteTech installed. I did have some trouble reproducing error consistently after a clean install.. so I didn't wan't to bother you with half logs. Anyway the CLS author did say he found out why NRE is raised/how to handle it and he will have a fix soon (right now I'm not using CLS and everything works fine with FAR). I'll let you know if I have some more SOLID info (if NRE fix in CLS also fixes FAR in combination with all this mods).
  8. Just a tiny ResearchBodies mod integration suggestion: when display name when hoovering over planets is enabled and also when using a mod ResearchBodies can you display label "unknown" if the planet wasn't discovered yet?
  9. Seems we're using similar mods to get into similar problems ))
  10. I'm trying to reproduce the error with fresh install and only "involved mods".. without luck. The error posted before was raised when using CLS, RemoteTech, Bluedog Design Bureau, FAR (last one was not really raising exceptions, it just didn't work because of exception before it-I guess), and some more.. It happened when attaching antenna or command pod from BDB to existing vanilla command pod. Other parts from BDB mod worked with FAR (only antennas and command pods did not). Same exception was raised when using mod "Antennas (config based only - no code)" instead of BDB.. and attaching antenna to mk1 vanilla command pod. Removing CLS at any time solved the problem (as did removing just RemoteTech). Well.. hope it helps somewhat to find out what is happening
  11. reproduction: Installed mods: FAR RemoteTech Connected Living Space Bluedog Design Bureau Place command pod in VAB, attach any antenna from BDB or command pod to it - the voxelization doesn't finish after attach. The author of CLS is already investigating the problem, but maybe you can look it up too, to handle cases like this. Log looks something like this: [LOG 19:43:52.258] RemoteTech: ModuleRTDataTransmitter::OnLoad[LOG 19:43:52.259] RemoteTech: ModuleRTAntenna: Find TRANSMITTER success.[LOG 19:43:52.259] RemoteTech: ModuleRTAntenna: Add TRANSMITTER success.[EXC 19:43:52.261] NullReferenceException: Object reference not set to an instance of an object ConnectedLivingSpace.CLSAddon.RebuildCLSVessel (.Vessel newVessel) ConnectedLivingSpace.CLSAddon.OnVesselWasModified (.Vessel data) EventData`1[Vessel].Fire (.Vessel data) RemoteTech.Modules.ModuleRTAntenna.AddTransmitter () RemoteTech.Modules.ModuleRTAntenna.SetState (Boolean state) RemoteTech.Modules.ModuleRTAntenna.OnStart (StartState state) Part.ModulesOnStart () Part+<Start>c__Iterator25.MoveNext ()[LOG 19:43:53.661] bluedog.Diamant.Asterix added to ship - part count: 2[LOG 19:43:53.674] RemoteTech: ModuleRTDataTransmitter::OnSave[LOG 19:43:53.694] Updating Untitled Space Craft[LOG 19:43:53.727] Updating Untitled Space Craft[LOG 19:43:53.789] Updating Untitled Space Craft
  12. I was installing and uninstalling mods today to find out what is breaking FAR voxelization process. In the end, it was CLS exception that breaks things (possibly in connection with RemoteTech): When attaching antenna or command pod to original command pod: [LOG 19:43:52.258] RemoteTech: ModuleRTDataTransmitter::OnLoad [LOG 19:43:52.259] RemoteTech: ModuleRTAntenna: Find TRANSMITTER success. [LOG 19:43:52.259] RemoteTech: ModuleRTAntenna: Add TRANSMITTER success. [EXC 19:43:52.261] NullReferenceException: Object reference not set to an instance of an object ConnectedLivingSpace.CLSAddon.RebuildCLSVessel (.Vessel newVessel) ConnectedLivingSpace.CLSAddon.OnVesselWasModified (.Vessel data) EventData`1[Vessel].Fire (.Vessel data) RemoteTech.Modules.ModuleRTAntenna.AddTransmitter () RemoteTech.Modules.ModuleRTAntenna.SetState (Boolean state) RemoteTech.Modules.ModuleRTAntenna.OnStart (StartState state) Part.ModulesOnStart () Part+<Start>c__Iterator25.MoveNext () [LOG 19:43:53.661] bluedog.Diamant.Asterix added to ship - part count: 2 [LOG 19:43:53.674] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 19:43:53.694] Updating Untitled Space Craft [LOG 19:43:53.727] Updating Untitled Space Craft [LOG 19:43:53.789] Updating Untitled Space Craft [LOG 19:43:53.857] Updating Untitled Space Craft [LOG 19:43:53.907] Updating Untitled Space Craft [LOG 19:43:53.974] Updating Untitled Space Craft [LOG 19:43:54.023] Updating Untitled Space Craft [LOG 19:43:54.092] Updating Untitled Space Craft If I remove CLS, FAR finishes voxelization process without a problem.
  13. OK, found out what is going on. The real problem is mod "Connected living space" in combination with "RemoteTech" - it raises some exception when attaching antenna or command pod and breaks voxelization process. Long story short: removing CLS fixes voxelization process for me.
  14. I'm quite new to ksp, but already feel like this mod should be in vanilla! I did manage to break it a bit.. Besides FAR I'm also using Mod "Bluedog Design Bureau". Everything works fine, except for when I put any of the antennas or dishes from that mod on a ship. It just spams the log with "[Log]: Updating CommSat" - it never finishes voxelization process. I searched on forum and didn't find anyone mentioning it. Is there a way to run FAR in more verbose debug log? *****EDIT There is a "try - finally" block in code that suppressed the exception. I put a log on exception and this is what I get in a loop: [LOG 23:31:25.126] Updating LR CommSat [LOG 23:31:25.126] We're not ready! [EXC 23:31:25.128] NullReferenceException: Object reference not set to an instance of an object FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GetVisibleMeshData (UnityEngine.Transform t, Boolean onlyMeshes) FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.CreateMeshListFromTransforms (System.Collections.Generic.List`1& meshTransforms) FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.FixedUpdate () [EXC 23:31:25.135] NullReferenceException: Object reference not set to an instance of an object TweakScale.TweakScale.UpdateByWidth (Boolean moveParts, Boolean absolute) TweakScale.TweakScale.OnTweakScaleChanged () TweakScale.TweakScale.Update () [EXC 23:31:25.148] NullReferenceException: Object reference not set to an instance of an object FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GetVisibleMeshData (UnityEngine.Transform t, Boolean onlyMeshes) FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.CreateMeshListFromTransforms (System.Collections.Generic.List`1& meshTransforms) FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.FixedUpdate () [EXC 23:31:25.158] NullReferenceException: Object reference not set to an instance of an object TweakScale.TweakScale.UpdateByWidth (Boolean moveParts, Boolean absolute) TweakScale.TweakScale.OnTweakScaleChanged () TweakScale.TweakScale.Update () [EXC 23:31:25.172] NullReferenceException: Object reference not set to an instance of an object FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GetVisibleMeshData (UnityEngine.Transform t, Boolean onlyMeshes) FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.CreateMeshListFromTransforms (System.Collections.Generic.List`1& meshTransforms) FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.FixedUpdate () [EXC 23:31:25.179] NullReferenceException: Object reference not set to an instance of an object TweakScale.TweakScale.UpdateByWidth (Boolean moveParts, Boolean absolute) TweakScale.TweakScale.OnTweakScaleChanged () TweakScale.TweakScale.Update () [LOG 23:31:25.191] Updating LR CommSat [LOG 23:31:25.192] We're not ready! ... repeats Not sure if it's problem in combination with TweakScale? Is there a way to ignore parts that break the voxelization process? Thanks for help *****EDIT 2 Same trouble appears if I use mod "Antennas" and put any part of it on ship. Wasn't able to reproduce with a clean install of ksp, FAR+bluedog tho. Must be combination of mods.. something to do with antennas. Will investigate more.
  15. I'm from/was connecting from Slovenija. The link works fine atm.. but some day ago it only worked through a proxy. It wasn't browser problem, it was a clear 404.
  16. The problem with 404 seems to be cdn related. I can't download directly at moment. But I could through a random online proxy download site.
  17. I really have no clue about ksp api or mods.. I only started playing ksp short time ago, but I do have long history with programming. That said: The exception is only raised before you enter the game - after that I don't get it anymore. So this would suppress errors on loading, while it should work ingame as intended. To fix it properly, I think, one would have to investigate why the event is raised/method called when "it shuldn't" or when is the proper event to read that property (eg. when is it not null). Again, I'm just guessing from logs and property name FlightGlobals.ActiveVessel (which is probably not available when loading or on start menu)
  18. hows this for a 5 second fix? public void Update() { if (FlightGlobals.ActiveVessel != null) attachedVessel = FlightGlobals.ActiveVessel; }
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