@PART[SSTU-RO-ENG-SRBA]:FOR[RealPlume]:NEEDS[SmokeScreen] //H-1/RS-27
{
PLUME
{
name = Solid-Lower //pre-fabbed plume you want
transformName = thrustTransform //which transform to attach the plume
localRotation = 0,0,0 //Optional - Any rotation needed
localPosition = 0,0,0 //Any offset needed
//flare|plumePosition are optional, and conflict with localPosition.
//flarePosition = 0,0,4 //If localPosition is insufficient
//plumePosition = 0,0,3 //Specify flare and plume positions separately.
//Only specify one of these
fixedScale = 1 //Size adjustment to resize to engine
energy = 1 //Adjust length of plume
speed = 1 //Adjust speed to fit resize,
//generally close to 1:1 with scale.
}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesRF
}
@MODULE[ModuleEngineConfigs]
{
%type = ModuleEnginesRF
@CONFIG,* //Add the effect to every engine config
{
%powerEffectName = Solid-Lower
}
}
}