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Guderina

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  1. MOARdV, excelent job in the new patch. All resource-consumption issue is gone. Thank you
  2. Found a weird issue, RPM displays shows twice the amount of resources and consumption. Just a pic... Just in case it's not related to RPM...those are the mods i'm using. KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit USI Tools - 0.8.3 B9 Part Switch - 1.5.1 Chatterer - 0.9.91.1586 Community Category Kit - 0.1.1 Community Resource Pack - 0.6.2 Contract Configurator - 1.20.3 Contract Pack: Field Research - 1.2 DistantObjectEnhancement - 1.8.1 Firespitter - 7.4.1 Interstellar Fuel Switch - 2.2.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6 KerbalAtomics - 0.3.1 Kerbal Engineer Redux - 1.1.2 Kerbal Inventory System - 1.3 KSP-AVC Plugin - 1.1.6.2 Docking Port Alignment Indicator - 6.5.1 Pilot Assistant - 1.13 Kerbal Planetary Base Systems - 1.1.6 Portrait Stats - 1.0.12 Precise Node - 1.2.4 SCANsat - 1.1.6.10 StationPartsExpansion - 0.4.1 Stock Visual Enhancements - 1.1.21 TAC Life Support - 0.12.5 Kerbal Alarm Clock - 3.8.1 USI Core - 0.3.3 USI Exploration Pack - 0.6.2 Freight Transport Tech - 0.6.2 Konstruction - 0.1.6 NuclearRockets - 0.3.2 Sounding Rockets - 0.5.3 Universal Storage - 1.2.0.1 VenStockRevamp - 1.9.5 Waypoint Manager - 2.6 Thx in advance and keep up the good work.
  3. Of course you cannot modify nor distribute others mod, and sorry if my words let you to think that I mean otherwise. Maybe I don't express myself properly (sorry, English is not my native language). What I meant was to pinpoint the issue and provide some quick fix for those in need of it, till a more proper solution is found. Anyway, I'm glad you manage to make it compatible.
  4. NavUtilities has its own cfg for RPM. The thing is that Alexustas' ASET PROPS use its own MDF40x20.cfg. You can fix it just making a new .cfg inside\GameData\KerbalScienceFoundation\NavInstruments\MFD for it. Like this one
  5. You mean the displays of a pod RPM's ready? If that's the case, the only way I manage to do so is by replacing part of RPM's mdf40x20.cfg with ASET's ALCORMDF40x20.cfg. But I assume it's not the best way (nor elegant) to do it.
  6. Seems to be some kind of issue with the hatch colliders and EVA is not possible ( "hatch obstructed error"). Anyway great pod, keep up the good work.
  7. Outstanding work MOARdV. Your IVA is, IMHO, the most interesting, thrilling and fun I played with. I just can't wait to see more of your work on this. Keep up the good work!!!
  8. My first post in this forum is for saying "Thank you mate !!!" With the new Unity V patch I've return to the game and, since I enjoy IVA playing style the most, your mod has become a "must have" for me. So keep up the good work. Btw....allow me to suggest you which is, in my opinion, one of the best parts of , in the other hand excellent, MOARdV's " Flight System Redux" mod. I meant the DSKY display ( a part of ASET Props, as far as I know ) for the panel in the middle front (between the two sets of frontal windows which is full of apparently non function buttons). This panel gives you precise and usefull info about orbital manouvers, mostly needed when you use the cockpit for a SSTO.
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