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purpleskin

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Everything posted by purpleskin

  1. Has anyone encountered these weird texture seams before? They are also present on mun, removing parallax fixes the issue so I'm fairly sure it's causing it, or at least partly responsible. Is this a texture tiling issue or something?
  2. Ah I see, to be honest I was more interested in the fact that the shader still allows the texture to make use of luminosity. Not for use with city lights persa. Oh dear, I expected it was me being stupid, that makes alot of sense. Thanks for all your hard work!
  3. This is looking stunning, I've been messing around with the new noise deform and I can't wait to see what you do with it, aurora is finally moving like it's supposed too. Just waiting on a new method for adding glow. Maybe we can have thunder storms again too! Couple of questions for anyone who can answer them. Firstly I can see configs for the other bodies in the cloud.cfg but from the in game manager I only seem to be able to adjust the clouds on kerbin? I'm unsure if I'm supposed to load them in somehow or if I am completely missing something here? Secondly I'm trying to add the noise deform to city lights I assume this would do the trick? Hmm seems I'm wrong... I guess the shaders for city lights cant implement the noise map yet
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