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Everything posted by Wonderbreadninja
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As much as i would love to make that, the helmet would require modeling abilities beyond myself. i could do the suit, but that's as far as I could take it.
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KSC SUPPORT STAFF Hey Guys/Gals/Kerbal-kind! I was searching for a mod that would allow you to have technicans and scientists on the ground for role playing purposes. Lets face it, Astronauts don't drive the fuel trucks and astronauts are not soldiers in the the war games. So here is a mod that will allow you to have those guys in the game. Since I could not find something like this, I decided to try to make it on my own. This is my first mod, so please be kind and I hop I do not disappoint. This mod does require Texture Replacer Replaced to work! Downloads: Spacedock: KSC Support Staff on SPACEDOCK.info Curse: Coming Soon! (approval process :/) This mod will be updated as I get more free time, see the included readme for details.
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Just finished the soldier texture. Being an Army vet myself, I decided to start with the ACU pattern as that is what I wore.
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Finished the scientist model ( I went with a clean room style, to make use of the head textures). I think i will do some soldier skins before I start to release the first mod, for those who may want it.
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What I did was operate my game like a mission control using telemetry Data on my other monitors, (I might have a pic lying around...) I used the Telemachus mod, I had to re-compile it myself at one point because it was abandoned, but I believe. someone revived it and is continuing it. Here Is my 6 monitor setup: And the telemachus mod is: Telemachus on github
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And that's kinda what i was thinking, but i believe its falls under the "something is better then nothing" category. That's all this is, a texture pack using TRR. But I think if I add soldier uniforms, it might make it more desirable. One day I will learn unity/blender and make my own models.
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OSIRIS-REx Asteroid Sample Return
Wonderbreadninja replied to IonStorm's topic in KSP1 Challenges & Mission ideas
HERE IS MY OFFICIAL ENTRY, YAY! Hello Fellow Kerbalteers! After long hours of fun, I am proud to present my entry for Category 2: Recreation with unlimited mod use! I hope that the layout of this post will satisfy the requirements needed for an entry, if not please let me know what I need to add. It was really fun to make and I enjoyed this opportunity to mimic a future mission. Many thanks to @IonStorm and all the people at Lockheed Martin and NASA! Best of luck on the mission! SPECS: 597 Part Count 50,330 kg MOD LIST: https://docs.google.com/document/d/1m00QdBUPDV2SGG7IkvDHvgengk5zojpIpswMa5xS4u4/edit?usp=sharing IMAGE GALLERY: VIDEO PRESENTATION: You can view my commentated video here: -
OSIRIS-REx Asteroid Sample Return
Wonderbreadninja replied to IonStorm's topic in KSP1 Challenges & Mission ideas
@IonStorm are the 4 smaller dish looking things in the CAD drawing behind the main dish? -
OSIRIS-REx Asteroid Sample Return
Wonderbreadninja replied to IonStorm's topic in KSP1 Challenges & Mission ideas
@IonStorm When its at the asteroid, will the foil still be covering the dish? -
OSIRIS-REx Asteroid Sample Return
Wonderbreadninja replied to IonStorm's topic in KSP1 Challenges & Mission ideas
@IonStorm I am confused about one thing in the design, Are the solar panels equal to or greater then the top of the frame? I have seen numerous pictures with both style. thanks! My Progress Report: BTW, The cap for the analyzer and robotic arm both work! -
OSIRIS-REx Asteroid Sample Return
Wonderbreadninja replied to IonStorm's topic in KSP1 Challenges & Mission ideas
@IonStorm how would you like us to submit out creations? Also, are you working out of the Lockheed station in Denver, Co? -
Hey das, This inspired me to make one, and I did! Check it out!
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Hey Guys, Here we are with an all stock strong-back that is functional as well! I made a video that shows how it works (I am not good at video making, I use windows movie maker, so it probably don't look as good as it can, but you will get the idea). Part Count: 661 Here is the Photo album of the kreation : Here is the YouTube video of it: Ultra Awesome Youtubez Video!!!!! And as always, You can watch me create these live on twitch at: https://www.twitch.tv/wonderbreadninja Let me know what ya think!
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Ultra-Sim Launchpad Design
Wonderbreadninja replied to Wonderbreadninja's topic in KSP1 The Spacecraft Exchange
I added a link to the original post with more pics. -
PLEASE HELP ME GET EPIC ENGINEER STATUS!!!! I finally finished it! This was a lot of work, but it takes the game to a whole new level. Whatkha Think? You kan watkh me kreate these live on twitter at https://www.twitch.tv/wonderbreadninja . Look for the Kerbal Konstruktion name! I have the summer off, so I will be streaming a lot this summer! Part Kounts: Fuel Setup (stationary on laukhpad) = 549 Parts Mobile Launh Platform (MLP) = 490 Parts Strongbakk test Platform (In Album below) = =741 Parts I Deskribe what your seeing below (Mods Used on bottom): Pre-Flight: Pre-Launch by John Peters, on Flickr During Pre-Flight, you have to merge the launkhpad. The platform the the rokket is on (Mobile Launkh Platform, MLP) starts out in the SPH. You design your new rokket there and attakh it to a MLP. When Ready, A tug (Not Piktured) hooks up to the pad via a dokking port and tows it all the way to the launkhpad and parks it in plake and retrakts the wheels on the MLP. The fuel side of the launkh pad is already there, so good ole' Jebidian has to konnekt the fuel lines from the tanks (the 3 grey boxes) and konnekts it to the MLP. Jebediah then takes refuge in the dumest pake possible and launkh is a go. the strong bakk retrakts, the O2 starts, The spark emitter aktivates, the blast doors raise, and lift-off! Post Flight: Post-Launch by John Peters, on Flickr After the rokket is off and doing its thing, its time for the strong-bakk to return to the upright position and Jeb (assuming the rokket blast didn't kill him) komes down and diskonnekts the fuel tethers. The tug now rekonnekts and raises the wheels. After its all konnekted, the tug the pulls the MLP off the pad and its ready to akkept a new rokket. With this set-up, you kan have a few rokkets on their own MLP ready to take-off and have rapid sukkessive launkhes. All Flown from Flight Kontrol: 20160604_143952 by John Peters, on Flickr Flight kontrol is my 2 komputer, 6 monitor setup. MODS USED IN THIS BUILD: Infernal Robotiks (Used for Strongbakk Arm) (MUST HAVE) Rover Dudes Malemute wheels (Kan be subbed with stokk wheels) Kerbal AttaKhment System (For Konnekting fuel from the Fuel setup to the MLP. (Kan be subbed with a dokking port) Kolored Fuel Lines (I had to re-write his mod to get it to work, kan sub with stokk yellow fuel line) KW Rokketry (For the rokket, kan use stokk parts) So the only REAL mod you need is Infernal RobotiKs, I hope this motivates you to go Krazy on your own Kreations! <blockquote class="imgur-embed-pub" lang="en" data-id="a/vYYys"><a href="//imgur.com/vYYys">Kerbal Kreations</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
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I'm not sure if this is the right place to ask this, but here it goes: I'm trying to make a simple mod based off of squad's fuel lines. All I wanted to do was have a variety of different colors, so I put it all together and can't get (all) of it to work. The black fuel line will show, but no other colors. Below is a link to my mod in its current state, so please take a look and help me please!!! Full credit goes to whom ever can help me with this. I have all teh textures done and everythin, i imagine, should be good to go, but here i am. Thank You!!! https://www.dropbox.com/s/r9hsscl0173fnho/PhoenixLabs.rar?dl=0