-
Posts
85 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Core
-
Ooh, scary scary. So you are one of those kind of old people.
-
The limitations are unlimited! Anyway, let's hope this new change works the way I want it to.
- 772 replies
-
- kerbal space program
- take-two
-
(and 1 more)
Tagged with:
-
If you could meet any five people, who would you meet?
Core replied to Ultimate Steve's topic in The Lounge
Trump- Why not? My past self My future self Jesus Ben Shapiro -
I shouldn't have clicked on this...
-
Not a "drawing", but it is still fun running an image through filters in Krita, based off of my most recent craft: https://kerbalx.com/Core/AAA-Judgement
-
Which mod is the oldest?
-
EZ Gif. The things you can do with that site... http://c-0-r-e.deviantart.com/art/Talking-to-a-Leftist-Preview-679838081
-
"Core" is the name of an android in a story I want to make, and my pic is one of my creations that was based off of my mech design in Armored Core V.
-
Spicy Italian. Whole wheat, mustard, pepper jack, olives, banana peppers. Good extras to go with it.
-
Too bad I have an interest in the cartoon stuff. And when I am not doing that crap/stuff:
-
I think some of my text just got censored... "Pedant" just doesn't have the same effect as saying I was an enthusiastic 1940s German soldier.
-
I had a dream that I was a pedant soldier and saw our demon-possessed pedant commander was getting exorcised by his soldiers
-
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Core replied to Shadowmage's topic in KSP1 Mod Releases
Thanks, the wheel groups function did the trick. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Core replied to Shadowmage's topic in KSP1 Mod Releases
Are there any shortcut keys to turn on all the repulsors at once? I must have missed that in the documentation. Anyway, it is tricky and a bit time consuming when I try to turn on 12 repulsors, one at a time. Or shut them down so I can quicksave. -
True. Cleaning all those parts is a pain. For quick and easy cleanup, I've decided on trying to use the North Kerbin Dynamics mod. But according to field tests, the Tsar Bomba is not quite that effective in blast radius or part destruction.
-
Is there a way of shutting off the heat-damage aspect of the explosives? I understand that parts are heated by the weapons to destroy them, but I want a craft to get scattered all over the place from an explosion. With enough force, connections can be broken/nullified. Just wondering, since the old Lazor mods and missiles did something similar, but has been broken for a long time.
-
I tried this mod awhile back. But for whatever reason, it would make the game crash more often, and I did nothing different other than use some of the parts from it. But that was back in an older KSP version that already crashed enough times. Looking forward to getting reacquainted with this!
- 2,035 replies
-
You Will Not Go To Space Today - Post your fails here!
Core replied to Mastodon's topic in KSP1 Discussion
I crashed a Tuk-tuk at 150 M/s and the rider launched off at 2,000+ M/s. -
Ever have something just outright ridiculous or amazing happen on accident in KSP? Share your stories here!. Decided to bring this up, since I have found that xenon-propelled rovers are pretty nice for use on the Mun and other thin-atmosphere planets. While trying out a craft I modeled after the "Tuk-tuk" from Just Cause 2, a crash at 150 M/s resulted in the rover shattering, and the the Kerbal pilot launching out of the Mun's orbit at 2,000+ M/s. (In case anyone is interested, this is the craft: https://kerbalx.com/Core/AAA-Ion-Tuk-tuk)
-
Thanks! I could have sworn I used this version before. But for whatever reason, it did not work. Now, after trying again, it does work. (Hate to dbl post, but...) Thanks for bring that mod to my attention. While I now have IR working, that one looks like it could be good as well. It's not similar enough to compensate for certain functions, from what I can tell, but it does look worth the try.
-
I used the Infernal Robotics mod for a lot of craft. But to my disappointment, it has not been updated since 2015, and KSP has changed a lot since then. Does anyone know if there is a replacement of sorts? I have a number of craft that make use of the motors for VTOL, and those designs are basically broken without the rotation functions.
-
I got a kick seeing how those drones just backed off once the cart crashed, as if to say "Show's over, were done here."
-
Oops! I clicked!
-
... ... ... Holy scramoly. I love this mod, and I am glad 1.2 is being made/released, especially since a number of my favorite craft utilize KIE fighter engines.
- 81 replies
-
- 1
-
- kie fighter
- starwars
-
(and 1 more)
Tagged with: