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Everything posted by Drone_Kerbal
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Spin to Win! The momentum tether challenge
Drone_Kerbal replied to Cunjo Carl's topic in KSP1 Challenges & Mission ideas
I don't know if it's different in later versions, but in 1.0.5 you just walk up to the flag and it will give you a prompt saying something like "Press [F] to climb" and you can get on top of it. For the Kerbin encounter, I definitely could've made it but was a bit short on time and I couldn't really be bothered. Thanks! The amount of deltaV did surprise me. For the Ike landing, I had to spin it exactly 5 times to get the right amount of throwage (for the lack of a better word) and it wouldn't break until past 10 spins, giving perhaps 700 deltaV maximum. As for the lag, I'm playing on a laptop so I couldn't overengineer it as much as I wanted to but it still turned out pretty good. Sorry about the funny quotes, I'm in mobile and don't think it's possible to do it any other way. -
Spin to Win! The momentum tether challenge
Drone_Kerbal replied to Cunjo Carl's topic in KSP1 Challenges & Mission ideas
@Cunjo Carl, thanks for adding me to the leaderboard! Also, does this mean I can have the badge now? -
Spin to Win! The momentum tether challenge
Drone_Kerbal replied to Cunjo Carl's topic in KSP1 Challenges & Mission ideas
Congrats on thread of the month! Looked fun and easy, but aiming it proved to be quite hard... My Attempt WIP: I started of with a massive(ly impractical) design with ore tanks as counterweight with Vectors for spinning up. The victim willing volunteer kerbal would have to EVA to get flung. I quickly discovered that the whole design was flawed. The Vectors, at full power, would create too much torque for the craft to handle and it would snap. Also, there is a slight delay between the kerbal getting out and falling off the ladder. I shortened the girder and replaced the Vectors with Darts, ditched the obscenely heavy ore in favour of a simple fuel tank and thought that accounting for the lag would be quite easy. This gave me this beauty abomination: Turns out, dealing with the lag wasn't that easy. Eventually, I got to this: a pod with a decoupler and three darts. The submission: Using the design above, I got from LIO to 30 m/s surface velocity - a shade under 10% off perfect. Got out of the pod and EVA'd down to a bouncy landing. View the full album, in no particular order and with all failures included here. I probably could get to Kerbin with this design as this picture shows, but looking ahead I couldn't find a good intercept. I don't know if that qualifies as going to Kerbin. Looking forward to hearing from you and getting a verdict on the Kerbin intercept. Note: This was done in 1.0.5 as I find 1.1.x slightly buggy. If this disqualifies me, I completely understand. Also, hyperedit was used to get the craft to a 12km Ike Orbit. Thanks for reading! -
Junkers Juno Tournaments (Season 1)
Drone_Kerbal replied to He_162's topic in KSP1 Challenges & Mission ideas
I just finished the Quad+ challenge with my Junkers Octo (eight engines as the name suggests). http://imgur.com/gallery/jIwIR Top speed of 272 m/s Fuel Capacity of 1420 units (only packed 1216 for the ride) 6 radial ore tank bombs in a long Mk 2 cargo bay 180 degree turn time of 8 seconds 1 crew member- 35 replies
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Briefing: The Space Program gone bust. All their benefactors had pulled out, leaving them with no contract work and therefore no way of making a profit or even breaking even. Unfortunately, there was a problem. A big problem. All the long term interplanetary missions were still flying with no chance of return before the Space Center shut down. Lucky for them, Billy-Bobbles Kerman had had a small stake in the Space Program which he had cashed in before it had become completely worthless. He knew that he had to help as many of the stranded crews as possible. So, on the very last possible day, he cobbled together a small rocket that would allow the scattered craft to dock and refuel eachother so that they could all come home safely. Your mission: Launch a Rockomax HubMax Multi-Point Connector, along with a docking port on all attachment points, to another body for less than 50,000 funds (or roots, money, dollars, Kerbin Standard Monetary Units or whatever you want to call them). Scoring: (50,000 -(Mission Cost ) * (Direct DeltaV / DeltaV Expended) * (1 + (Planetary Systems Visited * 0.5) Bonuses (added to score): SSTO: 10000 Per Kerbal (No seats): 5000 Mods: Informational mods, visual mods and parts mods that aren’t overpowered are allowed. Other mods are banned unless you ask me and I approve them. Leaderboard: Nobody yet My Attempt: This is by no means a good attempt and should not be interpreted as the best possible. http://imgur.com/a/EyOnp My score: Direct DeltaV: 5076 m/s Actual DeltaV: 5546 m/s Mission Cost: 23330 funds (50,000 -(23330) * (5076 / 5546) = 24409.4229035 Notes: Cheats are banned, questions are appreciated and will be answered as soon as possible and any suggestions just PM me or put in this thread. The "Direct DeltaV" is the optimum DeltaV to perform the transfer(s) that you did, calculated by Alexmoon's Launch Window Planner in the first 10 years from the start of the Space Program. Use the orbital heights actually used by your mission. For example, if you went to Jool using two Eve gravity assists, then went to Duna with help from Tylo, you would enter a Kerbin - Jool transfer (making sure to set the latest departure date to Year 10, Day 1) including circularisation. If you go from an 80km Kerbin orbit to a 210km Jool orbit, this will result in a DeltaV of 4,881 m/s. Repeat this for the Jool - Duna transfer (60km Duna orbit), getting 4,345 m/s of DeltaV for that. Finally, add the two values as well as the 3400 m/s (the DeltaV needed to get into orbit in 1.1.3 according to the DeltaV map) to get 12626 m/s as your Direct DeltaV. Visiting the Kerbin System does not count towards your score. At least one other system must be visited to qualify.
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Haha, you do have a point there!
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Another satisfying update! Loving the screenshots, the visual mods you have really make them special. I wonder if Jeb will get up to anything in the next chapter...
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The Saga of Emiko Station - Complete
Drone_Kerbal replied to Just Jim's topic in KSP1 Mission Reports
To be honest, I had no clue this is what was coming. Also, another very interesting chapter (as always ). Lots of answers but many, many more questions. Not to put any pressure on you, but I can't wait for the next chapter. -
The Saga of Emiko Station - Complete
Drone_Kerbal replied to Just Jim's topic in KSP1 Mission Reports
Looking forward to the next chapter. I'm sure it'll be very interesting judging by the amount of work you're putting into it. -
Kuzzter mentioned it a few pages ago, when the Intrepid landed on Pol:
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- totm mar 2024
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I have been following Kerbfleet for a couple of months now (while I was catching up by reading DOB EO0 as well as the beginning of A Jool Odyssey, that was the only thing I did in my spare time). I love the plot, the pictures, the dialogue, basically everything. Especially recently, when the story has taken a most interesting turn, this has been my favourite mission report / comic that I have read (along with Just Jim's Emiko Station). I just wanted to say thank you for writing this and keep going.
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- totm mar 2024
- kerbfleet
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