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Selrinn

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Everything posted by Selrinn

  1. Let me start by saying thank you Galileo for this amazing pack It has made KSP more addictive than it already was. I have a question regarding the install of 1.2. I am running v1.1 with a ton of mods installed and everything is working. What is the procedure for installing 1.2 over 1.1 and what do i have to do regarding bundled mods? did anything change in the bundled ones that would require an update. (can i just replace the GPP folder with the new GPP folder?) thanks again
  2. Okay so i dropped it in the IR utility folder again and still the same problem. So then i made a new copy of base GPP with just IR installed and dropped it in and replaced the old DLL and it worked So now i was very confused why it didn't work on my main install. Long troubleshooting procedure later, It turns out that it was grabbing the wrong dll file vv I had renamed the original to IRSurfaceSampler(old).dll and left it in the folder and for what ever reason it wasn't using the new dll. all i did was delete the old dll that i had renamed and the damn thing worked as intended. Thanks for getting that to work for me much appreciated.
  3. That is a neat rover, also i will try again tomorrow when i get some play time.
  4. I grabbed your copy and replaced the dll in there but it still has the same problems. im testing off the runway to the left on Gael
  5. I am also using GPP and everything IR is working except the sampler. What was your solution to fix this? so far, finger crossed, this is the last problem i'm having with a heavily modded game that i'm shocked has run extremely smoothly.. minus giant red spear arrow things on some of my crafts some of the time that i can't duplicate at will.. Edit: In the midst of me testing my creation over and over the red arrow has reappeared. Does anyone know what this is? Does it have something to do with IR?
  6. I get only contracts that say "launch, run and return to kerbin [station science module]" but they all seem to work. if you can manage to get the big stuff up in orbit early on in career these contracts are quite easy to accomplish. Great MOD, Thank you for making this and hopefully for continued support.
  7. I made that edit mentioned in previous posts to KJR config. should i undo that and KJR is happy with IR now?
  8. Edit: I am using 2.0.8 in case that's the first solution So i'm starting to incorporate more robotic joints and extending parts into my creations on career and i've come across a strange bug that i can't reproduce every time. In my newest craft i have placed 3x 90 degree pivots to lower antenna and science packages outwards away from the craft. Works perfectly in VAB Works perfectly on launchpad Works on route to Mun However when i finally get it in the proper orbit of the Mun i click the go to next setpoint for the pivots and they instantly invert and flip into the craft. All further commands to the pivots work but they have flipped around 180 degrees and are now inside my craft. I thought it might have been the legacy parts so i got rid of them and re-made the craft with new parts only and it seemed to work properly for the next 5 launches but now i just launched another and i get the same problem. I can revert flight, go back to VAB retest and it works fine, relaunch and everything functions normally. Has anyone else experienced this issue and how the hell do i fix this lol.
  9. Do I delete the assetbundles folder from 2.0.8 prior to copying it to gamedata or do i let it replace as well?
  10. Cool thanks for the info. I have noticed that the plant growth experiment is in my parts list but i don't have any contracts for it. I do have contract configurator. perhaps something else has borked it though, gonna reinstall everything now that 95% of my mods are 1.2.1 ready.
  11. So sorry for wasting your time pellinor. I can't believe i missed that crucial problem lol. I use CKAN but i was duplicating my builds for my home and on the road PC. Somehow i didn't copy the dll file for MM but CKAN was reporting it was still there fully updated. I dropped the newest DLL in my gamedata and viola! tweakscale works perfectly again Thanks again for all your help and for making such an awesome mod! I couldn't play without it.
  12. Okay, hope this works. First time using dropbox. https://www.dropbox.com/s/xesn0yw2e93803v/output_log.txt?dl=0 If you need a list of mods i have installed let me know. Thanks
  13. Hmm, nothing should be out of date as i just reinstalled everything in the last 2 days. This is actually one of the first problems i have had that i couldn't solve. What LOG file is it that would tell me this? and where is it located?
  14. Is there a known MOD that tweakscale doesn't play nice with? I have a very heavy modded game but ive never had a problem with tweakscale before. I just finished getting my mod list up and running and now the tweakscale context menu doesn't appear. I found an old post by biotronic mentioning KSPAPIExtensions.dll and IR having an issue so i removed theMSI folder but i still dont have the menu option. Am i missing something? Do i need to activate it in game since 1.2.1? Anyone have any ideas? Thanks in advance.
  15. Currently testing Mechjeb Dev version and IR Dev version. I'll play with it soon if no one else reports back. I'm down to the last 6 of so mods on my list that needed full updating so im trying out the WIP versions.
  16. My thoughts exactly. IR is the core of my KSP experience. When i haven't put a sexy contraption to lower my rover to the surface from a lander.. well then its not really a lander
  17. Im currently installing 1.1.3 and all the mods i had before that are 1.1.3 compatible. and see if that fixes it. Though i might have to wait for all the mods to be 1.1.3 to check my save in question. SilverlightPony, are you expiriencing the same issues i was having from the other thread as well? KSP 1.1 Tracking Station Lock Up
  18. I have this exact issue. Except it happens randomly not just when i delete debris but also when changing ships. I even had it happen moments ago switching from a MUN lander back to the center, build a new ship, and lock up like this when i went to launch it. I could move the camera around and click all the buttons but nothing responded. Not even the ESC menu. This time it had nothing to do with the tracking station. My Mod list is extensive but i don't use remote tech or TAC Here is the list in case someone sees a problematic one i missed. Astro/Cosmonauts for Texture Replacer (Astro-Cosmonauts 0.1) AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.5.4) B9 Part Switch (B9PartSwitch v1.4.2) Canadian Flags (CanadianFlags 1.0) CapCom - Mission Control On The Go (CapCom 2.2) Colorful Fuel Lines (ColorfulFuelLines 0.3.2) Community Resource Pack (CommunityResourcePack 0.5.2.0) Community Tech Tree (CommunityTechTree 1:2.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 2.0) Contract Configurator (ContractConfigurator 1.12.1) Contract Parser (ContractParser 3.0) Contracts Window + (ContractsWindowPlus 6.3) Cryogenic Engines (CryoEngines 1:0.3.2) Cryogenic Tanks (CryoTanks 0.2.2) DaMichel's Cargo Bays (DMTanks-CargoBays v1.0.0) Decouple from heatshield (DecoupleFromHeatshield 1.1.2) Deployable Engines Plugin (DeployableEngines 0.2.2) Distant Object Enhancement (DistantObject v1.7.1) Distant Object Enhancement default config (DistantObject-default v1.7.1) DMagic Orbital Science (DMagicOrbitalScience 1.3) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.14) Easy Vessel Switch (EVS) (EasyVesselSwitch 1.0.2.0) Firespitter Core (FirespitterCore v7.2.4) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 0.4) Impact! (Impact v1.4.2) Interstellar Fuel Switch (InterstellarFuelSwitch 2.0.7) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.0.7) JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.6.0) Kerbal Atomics (KerbalAtomics 1:0.2.2) Kerbal Attachment System (KAS 0.5.8.0) Kerbal Inventory System (KIS 1.2.11.0) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.7) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.1.1) Kethane Mining (Kethane 0.9.6) Kopernicus Planetary System Modifier (Kopernicus 2:release-1-0-5) KSP Interstellar Extended (KSPInterstellarExtended 1.8.28) Landing Height Display (LandingHeight 1.5) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.4) Magic Smoke Industries Infernal Robotics - Legacy Parts (InfernalRobotics-LegacyParts v2.0.0) Malemute Rover (MalemuteRover 0.1.1) MechJeb 2 (MechJeb2 2.5.7.0) Mission Controller 2 (MissionController2 1.37) Module Manager (ModuleManager 2.6.25) Near Future Construction (NearFutureConstruction 0.6.3) Near Future Electrical (NearFutureElectrical 0.7.4) Near Future Electrical Core (NearFutureElectrical-Core 0.7.4) Near Future IVA Props (NearFutureProps 0.5.0) Near Future Propulsion (NearFuturePropulsion 0.7.2) Near Future Solar (NearFutureSolar 0.6.1) Near Future Solar Core (NearFutureSolar-Core 0.6.1) Near Future Spacecraft (NearFutureSpacecraft 0.5.0) Outer Planets Mod (OuterPlanetsMod 1:2.0) PlanetShine (PlanetShine 1:0.2.5) PlanetShine - Default configuration (PlanetShine-Config-Default 1:0.2.5) Portrait Stats (PortraitStats 9.0) Progress Parser (ProgressParser 4.0) RasterPropMonitor (RasterPropMonitor 1:v0.26.0) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.26.0) RealChute Parachute Systems (RealChute v1.4.1.1) SCANsat (SCANsat v16.1) SpaceX Landing Legs (SpaceXLegs 1.3) Speedy's Hex Truss System (HexTruss 0.3.2) StageRecovery (StageRecovery 1.6.4) Station Science (StationScience 2.0) Stockalike Station Parts Expansion (StationPartsExpansion 0.4.0) Surface Experiment Pack (SurfaceExperimentPack v1.4.1) Switch Active Vessel (SwitchVessel 0.5) Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:6.2) TextureReplacer (TextureReplacer v2.4.13) Toolbar (Toolbar 1.7.12) TweakScale - Rescale Everything! (TweakScale v2.2.12) Universal Storage (UniversalStorage 1.1.0.12) USI Tools (USITools 0.7.2.1) Waypoint Manager (WaypointManager 2.5.2) Surprisingly i have actually had very little issues with KSP up until 1.1.2 even with the mass amount of mods. so i'm not sure what log file i should upload if someone could tell me what file it is. Thanks
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