Jump to content

Jimbo Jangles

Members
  • Posts

    52
  • Joined

  • Last visited

Everything posted by Jimbo Jangles

  1. I've never had the chance to do it in KSP, but having a separate joystick for rotation and translation would be amazing!
  2. Welcome to the forums Keez! Per your question regarding flight controllers, I use a Logitech Extreme 3D Pro. It goes for $29.99 USD, I've had 3 so far, they last about 5 years before I wear them out and the twist-handle rudder starts to get wonky. I've thought about getting a HOTAS setup, but they're pricey and I've heard mixed reports on compatibility and durability. At one point when I had 2 of the Logitechs, I tried using them both at the same time, but Windows 7 x64 kept getting them confused. I think I still have my old beat up stick, I should break it out and see if I can get them both working.
  3. Hi Panda! First I would add a tailfin, even without a rudder control it will help stabilize your plane. I also see in the screenshot that you're losing control early in the flight, at less than 1km altitude. If a tailfin won't help, check if you set your control surfaces for only one axis each. In other words, did you open the right-click menu for your ailerons/canards and make sure they only operate on one of the three choices: pitch, yaw, or roll? If a control surface operates on two or more axes it becomes difficult to maintain any attitude.
  4. Not that unusual I suppose, but I picked up a little tip to help with aerodynamic design, I think it was in a Vaos Human video on YouTube. He was using the CoL indicator in the SPH and showing that you can check your craft's CoL at certain AoA by using the rotate tool on the cockpit/root part. You can also check how most of your control surfaces will affect lift by using the rotate tool directly on them. Selecting "Deploy" from the right-click menu does not show changes in CoL. Jimbo
  5. Hi Xyphos! It's tough to see in the screenshot, but it looks like you didn't rotate the wheel to face the proper direction in the SPH. They need to be rotated 90 degrees I believe. If you rotated properly during design, then it could be from clipping the wheels into other parts with the offset tool. I have seen many posts regarding this issue. -Jimbo Edit: Due to my status as a forum noob, @Grenartia beat me to the punch.
  6. Hello everyone! I've been lurking on the forums for a few months, checking things out. I've played KSP for about a year now, since I finally got a pc that can handle it. Before coming to KSP, I played Simple Rockets on my Android. To be sure, it was a sorry substitute and as soon as I was able I joined the legions of KSP users. I actually only started playing SR because I was unable to play KSP. I play mostly stock, KER and Part Angle Display being the two mods I use almost religiously. I also like Distant Object Enhancement. Final Frontier brings some life to my kerbonauts. I just built my first SSTO spaceplane prototype capable of putting an orange tank in LKO with 1000m/s dV. Only problem is those airliner wings will probably get a little explodey on the way back down.
  7. I see one of your selections in the action group is for the "Hammer" solid rocket booster. SRBs can't be shut down, so Werner might be having an aneurysm. Try removing only the RT-10 Hammer from your action group and see if that works.
×
×
  • Create New...