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jnrobinson

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Everything posted by jnrobinson

  1. New version - 1.5.2 Hotfix to address balance issues with 1.0.3/4 and a couple issues you guys have pointed out here
  2. thanks for the heads up. we'll work a rebalance into the next patch
  3. Small update to fix some issues that people have been experiencing since 1.5: v 1.5.1 (5/25/15) -Fixed thrust and Isp values of both engines -Capsule and heatshield aerodynamics adjusted so they no longer tumble on reentry -Science bay should now properly shield parts inside cargo bays -Updated included bdanimationmodules.dll -Taurus escape engines can no longer be turned off (sorry, had to do this to fix a bug with the effects not showing properly) -Thrust of Taurus engines can now be adjusted through tweakables
  4. Once Baha's animation plugin gets marked as 1.0 compatible on CKAN the Taurus should show up
  5. Just published the hottest of hotfixes: v 1.5.01 (4/28/15) Hotfix: -Removed Baha's landing gear which I accidentally packaged earlier -Added thermalMassModifier = 0.001 to Heatshield
  6. Thanks to a couple of snowflakes that sent all of Atlanta into a panic, I had a lot of time to model yesterday and today. Here's what I've got: It's a 3.75-m NERVA with 4 smaller vernier thrusters in a ring around the reactor core. The vernier thrusters will gimbal to provide torque because the main bell is much too large and must remained fixed for structural reasons. That's the explanation I'm going with at least. Definitely getting up there with the poly count but I'm not too concerned for now. We'll see how config and game testing goes and refine it from there.
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