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KSP2 Release Notes
Everything posted by jnrobinson
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Is anyone with a less insane level of mods having the same problem that can help me out?
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Would you mind giving us a list of mods you have installed so we can try to recreate the issue and narrow it down?
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Eventually there will be some sort of attachable landing system that will accomplish this purpose
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LES is solid and also asymmetric in order to move the capsule laterally away from the exploding rocket. So not suited well for landing.
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There is a LES built in! Activate those SRBs (also make sure you have the included plugin installed properly)
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I would guess that you've either installed the included plugin improperly or set up your action groups/staging the wrong way. Maybe you've put the activate engines action under launch? Unable to replicate problem.
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My mistake. Released a new version that includes the 1k textures.
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Hello all, I've recently encountered a problem with my bump maps in which they look good when I place them in unity but horrendously jaggy once I put the part ingame. Here's a screenshot of the part in unity: And here's the part in KSP My import settings for the bump map are: Create from greyscale checked Filtering sharp Wrap mode Repeat Filter mode Trilinear Aniso level 1 Max size 2048 Format Compressed And I'm writinig to KSP with MBMs (but the same problem happens with all texture formats) Does anyone know how I can fix this? I've tried different sized bump maps and using a different program to convert the bump to a normal, but it seems like unity is just exporting horribly compressed textures to KSP and I don't know why. I also checked inside the MBM file and the normal map portion of the data is set properly.
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Why am I getting these weird lines?
jnrobinson replied to jnrobinson's topic in KSP1 Modelling and Texturing Discussion
You were right. There aren't any quads, but there are a lot of edges really close together in a bunch of different areas. I guess Inventor probably isn't the best tool for modelling. I think I'd spend longer cleaning up the mesh than I would modelling in Blender to begin with. -
Why am I getting these weird lines?
jnrobinson replied to jnrobinson's topic in KSP1 Modelling and Texturing Discussion
I don't think the mesh has any errors. The lines show up all around the model. I modelled this part in Autodesk Inventor, exported it as an STL, then passed it through blender to get it into Unity. I've tried exporting the STL at a bunch of different resolutions (from 800 to 4000 tris), but that didn't fix the problem. Here's a picture of my mesh, but I don't think it will be very useful because of the way I modeled the part. -
Why am I getting these weird lines?
jnrobinson replied to jnrobinson's topic in KSP1 Modelling and Texturing Discussion
It doesn't happen in KSP/Diffuse or KSP/Unlit. Is it common to use diffuse instead of specular maps for KSP? -
Why am I getting these weird lines?
jnrobinson replied to jnrobinson's topic in KSP1 Modelling and Texturing Discussion
No luck. When the model has about 2000 tris I just thinner lines. It's really odd because they show up in very specific parts of the model in a way that seems to defy logic. -
I have a lot of experience with 3D modelling, but this is my first time trying to mod KSP. I'm getting really weird reflections on my part when I apply edge smoothing with either blender (with the edge split modifier) or Unity. The issue is visible in both KSP and the Unity preview window. I'm just using a flat grey KSP/specular map right now. I don't think my mesh is too terrible, so I'm not sure what's causing the problem. The weird lines show up in places where the mesh is a lot simpler as well (like on the other side of the cockpit where it's just a cone) Thanks
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On the topic of hamachi, it seems that, when connecting to a hamachi server, one does not include the port after the ip address. For example, in minecraft, I connect to 5.xxx.xxx.xx, not 5.xxx.xxx.xx:25565. I imagine the same thing applies to kessler. However, if I set the port value to blank, kessler gets mad at me. Is there any way to not have a port included in the address?