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Krakenator

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Everything posted by Krakenator

  1. Does anyone have a guided missile code that works? I just need something nice and simple, no need to account for a moving target. Just double click on a stationary target and have it follow a trajectory to get to that target.
  2. Missile in VAB: https://imgur.com/a/UDJ3g Missile with target selected and selected in weapon manager. Green dot is there. https://imgur.com/a/TBkqy Throttling up and hitting fire missile https://imgur.com/a/Q5dXD Fired. As you can see, it isn't trying to pitch or yaw. Gimbal is free. https://imgur.com/a/FSa0z ICBM just in space, having done nothing. https://imgur.com/a/MrsQ3
  3. Still the same problem, doesn't turn at all. I'm not sure how to upload directly to the forums so here is a google drive link: https://drive.google.com/file/d/0B1Us4kBnkY8UQ0tJQWN1Wm9BRDg/view?usp=sharing Thanks!
  4. Thank you. I also have a question about modular missiles. https://imgur.com/a/vYTAM I tried a ballistic missile with these settings, using both the Modular Missile Guidance part (The one that looks like the AI pilot tool, but for missiles) and the Modular Missiles core. Both times, the Missile flew straight up until it reached space. My launch procedure was to 1) Go to weapon manager, select the missile on weapon manager 2) Go to modules, GPS, select target 3) Throttle up 4) Press "fire missile" and then press spacebar, sending the missile up It wouldn't turn over, just go straight up. Any help? Thanks!
  5. Just a quick question-is it possible to get missiles (any type, modular missiles or real parts) to explode when they hit the water? I'm trying to test out nuclear ICBMs against entire fleets.
  6. Is there any way to increase radar range? 20km is a bit too small for me, considering I want to do long range naval battles. Thanks.
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