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Everything posted by FlandersNed
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The Monster Fuel Loader: A 690 ton rocket with a 13% payload fraction! I recently put up my PLAR system probe into orbit before the transfer window to Jool arrives. However, the transfer stage is one of the new tanks, and it was almost empty from the climb into orbit! Thus, I had to make a rocket to fill it up, and instead this was made. It's got a sub 200 part count and is rated to 88 tons with fuel to spare. In this particular craft, the ARM claw at the front makes fuel transfer easy considering I don't have to strictly dock. File is here: http://www./download/apc8vsenxhhr543/Monster_Fuel_Loader.zip It contains the rocket AND the launcher sub-assembly. Put the Monster Launcher System.craft file in the sub-assemblies folder, and the other file in the VAB folder. Ascent Profile: 1. Take off normally. Throttle should be 2 notches above halfway. 2. When the boosters are about to flame out, throttle down to halfway and start turning (You should be near or at 9km) 3. Once past 10km, tilt to 85 degrees and go full throttle. 4. Wait until your TWR is high enough to tilt over to 45 degrees. 5. Once the 2nd stage is lit, keep an eye on the map so that you don't go too high too soon. 6. At 35 km, you should be going fast enough and with a high enough TWR to tilt over to the horizion. 7. Achieve orbit. You should have about 700m/s of delta-v left. Action Groups: 1 - Open the radio dishes. If you like this rocket, perhaps you will like my other craft?
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I do long-range probes pretty good.
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How much Delta-V does this thing have once it is in orbit?
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Hello, and welcome to the PLAR (Probe Land And Return) line of probes. However, these are not you average 'fire and forget' probes; they have been specially designed to get anywhere in the system...and return from almost all of them. This means the probes are sort of...big. With a total delta-v of 15,295m/s, and with 9776m/s of delta-v in the lander/return stage, it is really made to suit the above sentence. Unlike other probes, the nuke stage of this rocket doubles as the landing stage, which means it has a high TWR ratio. The return stage gets you home when you want to return. Also fitted are 6 detachable parachutes (3 drouge and 3 normal) for landing on atmospheric bodies. This probe was designed because I didn't want to lose any kerbals and I wanted to create the craft with a good delta-v to TWR ratio. Action Groups are: 1 - Raise/Lower Legs, Toggle Lights. 2 - Decouple parachutes, either after they are used or if the probe is being used for only non-atmospheric bodies. Here is the first, normal one: LINK TO PLAR SYSTEM DOWNLOAD Here is one designed to go to Jool and visit all the moons without running out of fuel - it is designed so that the launcher stage refuels in orbit and does the transfer burn itself. LINK TO JOOL EDITION PLAR SYSTEM DOWNLOAD And here is the tanker used to refuel the launcher (although it can be used as a normal tanker.) Remember to turn off the fuel cross-feed between the docking ports before launch! LINK TO PLAR LAUNCHER REFUELLER DOWNLOAD For more crafts by me, go here Feedback would be appreciated. Seriously, I think I'm doing it wrong.
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Hey Rareden; I hope you don't mind me asking, but how is this craft coming along? Also, the pack itself looks amazing.
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Can you guys show off your early career vehicles?
FlandersNed replied to dpraptor's topic in KSP1 The Spacecraft Exchange
This ship here got me to Minmus and back! It was pretty close, though. -
What would happen to this community if pewdiepie played KSP?
FlandersNed replied to notfruit's topic in The Lounge
What is it with people assuming the worse? What will happen is what happened with other large population increases here - some people will stay, and others will leave. Any "immaturity" in the community will balance itself out with the players not being able to handle the game leaving. That's it. The game won't 'go like minecraft', because the devs here have a set goal in mind that they aren't going to change. Notch bowed to community pressure, which caused the game to deviate massively from it's original idea of a dwarf-fortress feel. -
BSC - Ravenspear Mk. 1 - And the winner is...
FlandersNed replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
I'm going to hold off voting until the last three winners are picked. I'm not sure where to look in so many choices. Also, it looks like my plane won't make it. There are clearly better choices than mine -
BSC - Ravenspear Mk. 1 - And the winner is...
FlandersNed replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Ok, based on your feedback, I've: -Changed the deluxe winglets to av-r8 winglets and moved them forward, giving the plane extra yaw, extra pitch, extra roll and reduced chance of tail strike. This also pushes the COL closer to the COM. -moved the back gear back and the front gear back I have not changed the radial intakes nor changed the angle of the engine nacelles because they are an integral part of the design and safety aspects. Otherwise, I have: -moved the position of the radial intakes to be better symmetrically -added a strut to each engine to make sure they don't fall off unless the plane breaks apart; this pushes the part count two up to 38. New pictures: New link: http://www./download/dl9gntw4e495yce/Super_Spear.zip -
BSC - Ravenspear Mk. 1 - And the winner is...
FlandersNed replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Has anyone tested my plane yet? If so, what can I improve on? -
BSC - Ravenspear Mk. 1 - And the winner is...
FlandersNed replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
I have updated the Super Spear so that the ladder is easier to get onto from the cockpit. The ladder is also know mapped to actiongroup 1. Here is the new link: http://www./download/u55a1updjuvnc52/Super_Spear.zip The imgur album and original post's link have been changed as well. -
BSC - Ravenspear Mk. 1 - And the winner is...
FlandersNed replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Welcome to the Super Spear! It has a engine/intake ratio of 2/4(the radial intakes are about half of one intake.) It weighs 8.06 tons, and is made up of 36 parts. It has the looks, the speed, and the altitude! The real question is whether you guys like it. Have a look... OLD PLANE DESIGN: NEW PLANE DESIGN: Here's another link to it, if you can't see the imgur album. http://www./download/dl9gntw4e495yce/Super_Spear.zip -
Jool: The Probe Invasion (BIG IMAGES AHOY)
FlandersNed replied to FlandersNed's topic in KSP1 Mission Reports
Good news for those concerned! The PLAR system is in orbit and is fully fuelled, meaning it is ready for a trip to the Jool system! Also, testing for the Laythe UAV is close to an end. Here is an imgur album of the launch and refueling of the PLAR, as well as a show of a test run of the Laythe UAV. (It will have text soon) -
Jool: The Probe Invasion (BIG IMAGES AHOY)
FlandersNed replied to FlandersNed's topic in KSP1 Mission Reports
I see your post about suggesting a Tylo Probe and fairings, and I raise you a Tylo probe with stock fairings. It looks a little different than when this was taken but it is almost the same. -
Jool: The Probe Invasion (BIG IMAGES AHOY)
FlandersNed replied to FlandersNed's topic in KSP1 Mission Reports
It has been a while since I last updated this thread, but an update is sorely needed. Since the last post, I have changed the Probe Land And Return so that it only used reaction wheels to turn. This removed the RCS tanks from the design, giving the probe a delta-v/TWR boost. The tanker design has been changed to have more fuel. The rover design has not been changed. I have also designed a Laythe UAV/rover which is currently going through testing. So far, it has passed the rough and smooth landing tests, as well as an atmospheric reentry test. Next will come a speed test and a range test. Pictures of the designs will be uploaded soon. My question to you guys is: should I consider making something for Tylo? -
Which one? Are you modelling this escape pod: Or this one? Either way, you modelling it is awesome.
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[SHOWCASE] Bring out your LANDERS!!
FlandersNed replied to Captain Sierra's topic in KSP1 The Spacecraft Exchange
I don't have a tiny one but I have a big one! There's a Jool version of it as well, along with a tanker to refuel the drive stage in orbit. (Note: Old Version) -
It's everything I dreamed of, and more! Thank you so much! EDIT: Seeing the Kadmos rendered by Rareden would be a site to behold.
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I don't always land ships, but when I do, it's as fast as possible. Very impressive!
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I would still like my craft to be done.
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Come for the SRBs, stay for the Mainsail. Or KSP: where explosions are only another step forward.
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Jool: The Probe Invasion (BIG IMAGES AHOY)
FlandersNed replied to FlandersNed's topic in KSP1 Mission Reports
I plan on having 2 probes being sent to the Joolian system. However, this is subject to change. First up is the Probe Land and Return probe, unofficially named Someplaces Probe Mk.4. The probe by itself has 10.5km/s of total delta v when it gets to the nuke stage. However, I plan on going all around the Joolian system, and I am afraid that the 7.4km/s of total delta-v and the 5.5km/s of delta-v in the nuke/landing stage that it would normally arrive with won't cut it. So, I have made some adjustments to the stage that normally gets it into LKO. The orbit stage now has docking ports that allow it to be refuelled while in orbit. It has about 2334m/s of delta-v while full in orbit, which should be enough to get me to the Joolian system with enough fuel to deorbit it once it arrives. It also has many solar panels due to the lower amount of sunlight at Jool. I will be using this to fuel it in LKO: I will test it beforehand to make sure it can move around various Kerbin orbits using the RCS thrusters alone. It also has many solar panels, but this is only so that it can power the lights at the top: I am actually waiting for 0.21 to come out before I send it (it being Probe Land And Return) into orbit as the addable reaction wheels will be a nice touch to the kind-of-slow-to-move probe. The second probe is pretty much the stock Rover + Skycrane but adapted for a Laythe drop, along with a delivery rocket. The only real difference between it and the stock one is the addition of an extra toroidal fuel tank on the skycrane part and a parachute for an easier landing. Imitation is the sincerest form of flattery, right? Anyway, that's all for now. What do you guys think about the designs? Should I think about sending a plane to Laythe as well, or should I build a design for one moon in particular?