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epigeios

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  1. Awesome! Super useful, thanks! One minor programming typo I noticed in the calculator. Kerbol's Synchronous Orbit is listed as it's Sphere of Influence, which prevents me from calculating certain orbits around Kerbol.
  2. The spin out problem seems new to me in 1.1.3. I don't remember that being nearly as bad in 1.1.2. Not too bad as long as I can make a plane that can take off before it starts spinning out. And I also have to land it at a speed under the spinout speed, otherwise the landing gears explode on contact. And on landing, it's guaranteed to spin out. Still, at least it's usable.
  3. alright. DX11 vs DX10 is not the answer. However, I tested some plane designs with a friend, and found something very interesting. This plane breakdances (bounces around on the ground after loading in on runway without pressing any buttons) This plane does not breakdance (this one can take off and land) The only difference between these two planes is the location of tail fin(s). So. It seems to have something to do with the tail fin in addition to the wheels. Another important note is that if the outer wheels' Damper Strength is reduced to 0.5, it does not breakdance. All of this is true with or without the inner wheels. Those are just there for added strength when landing. Last, my friend tried these with the FAR mod. They both breakdanced with that mod, although the one with the middle fin breakdanced significantly more. And likewise, they both stopped breakdancing with Damper Strength at 0.5
  4. Nope. Uninstalling and reinstalling didn't fix it. Also, I forgot that KSP is only 1 GB (I thought it was 4GB), so I was able to download it in a day. My next guess is DX11. My graphics card doesn't support DX11. I'll try it out on another computer that does support DX11.
  5. Wait wait wait wait wait. Has anyone else tried uninstalling and reinstalling the game? It always really confused me that some people are getting this problem, and others aren't. Then some people are getting a minor version of this problem that's still usable. I made planes in 1.1.2. I've found that if everything is attached to the center body, I don't get much bounce and can actually take off and land (Landing is insanely difficult, but possible). But if I try attaching things one or two pieces away from the center body, I get game-breaking bounce. I just tried loading those planes in 1.1.3 and found that nothing changed. So I came on the forum to see if anyone is talking about it. I at least hope Squad is looking into it. But the thing that's weird is that Squad has said that they aren't experiencing the problem (last I checked). So is it just an update issue? Did Steam's update feature cause the problem? Did the update miss something or not delete something it needed to? I have a slow internet, but I'll try deleting my game and reinstalling it. I'll get back to you in a few days.... Has anyone else tried uninstalling and reinstalling?
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